I was struggling a bit as to what I was going to call this game, and because you're clicking shape's
I call it the click state game, so it just made some sense.
So the objective here is to click the shape as quickly as possible.
This is a quick little mini game that shows and illustrates dominant inflation element updates, as
well as positioning that element and then set timeouts to move it around.
Also, random colors, how to generate random colors.
So there's a number of ways that we're going to do that with upcoming projects.
So this is going to be one of them.
Also event listeners and of course, randomising, where this shape is setting and positioning itself
on the screen.
So let's try this.
So we've got our start button for the reaction game and we click as quickly as possible.
So it says circles, not really circles.
They're kind of like a rounded squares.
So the objective try to click it as quickly as possible and then it records the amount of time that
took you to click it.
And of course, the quicker you click it, the better of a score, I guess you would have.
So the objective here is to get more familiar with element manipulation as well as event listeners and
then tracking of time to within the gameplay.
So try this one to.