Welcome to this quick tip on how to snap at intervals using the manipulators and Myia, so if I hold
on J that's the hockey.
That's that's the big secret here.
So we'll hold down J then I can get the manipulators to snap at a certain interval, move and rotate.
But let's jump a little deeper and to see how we can control that more.
If I hold down J you can see under the tool settings which you can open over here in the top.
Right, the step snap options.
So it says absolute and one for the move tool.
If I move to the rotate tool says relative.
And 15, if I reset that tool, it will go to absolute.
So the default is probably absolute for you.
And if you want it to move relative, you would have to change it here in the drop down menu.
Now, what's the difference between that?
So if we already have an object that has rotation value, we can see here of thirty eight point four
one five, whatever, and if this is set to absolute, it will snap it to that interval of fifteen of
that absolute value of fifteen.
If we wanted it to start at thirty eight and add fifteen or take away fifteen for every rotation we
do, we need to set the step snap to relative by holding down J and then choosing relative.
It will also remember what the last thing you chose is.
So every time I hit J now it will be relative.
So just remember that's what's going to be happening.
And so as we rotate that we can see it's now adding to the number we already had.
That's what relative means.
Now, the other little quick way to do this, if you don't want to go into the tau settings I've found
and have used recently for making sure cameras are matching the world access.
If I hold down E and I go to Gimble mode and then I hold on E again and go to discrete rotate, it will
do a similar kind of a thing.
Now it's going to it's going to be using whatever steps have options you have here.
So just keep that in mind.
Thanks for watching by.