WEBVTT

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Welcome to this lesson where we will continue making the Ghostbuster trap and learn a lot of new tools,

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so now we have the basic shape done.

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Let's choose a view and a piece of reference to try to add more detail in.

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So let's go back to our reference and look at a view like this.

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So I like to move my viewport to get a closer view of what the reference view is like.

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So it's kind of a three quarter angle like this.

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Let's focus on this edge here where there's a lower level here and then it goes up and there's a bubble.

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There's a bubble here as well, and then it goes out.

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So we have this higher kind of rim and a lower area here.

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And it looks like the backyard here is the same level as this edge here.

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So let's just focus on that.

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Any time you have reference in something that's kind of complicated, you know, break it down into

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its components and simplify it and only work on little sections like that at a time.

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So let's do this kind of edge here.

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So I'm going to go back in.

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And if I go into my face mode.

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Right, right.

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Clicking and going down a face I see like that and move it around.

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I can't really move this and divide this in different sections.

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So I need edge loops here.

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And that's, you know, if we're going to edge mode, right.

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Clicking and dragging up, I can move individual edges while we need more of those.

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We need an edge here to get that border.

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We need two edges here so that we can divide this section in half and it kind of have an angle between

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it.

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So let's add more edges.

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So to do that, we need to go to mesh tools, insert edge loop.

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And what I like to do is to add tools that I'm going to use a lot to my custom shelf.

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So let's move over to our custom shelf and go down to the mesh tools and hold down command and shift

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and then click insert loop and watch your custom shelf.

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So we get a new tool here so that now we don't have to keep going back to this menu.

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And if you do this back that in the future or you just want to delete it, you can.

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Right.

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Click and go to delete.

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So let's click that.

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And if we click and drag this, we can kind of make these two kind of areas where we're going to have

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the lower section and the upper section.

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And we have this angle here.

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So we need to have two edge loops, one here and one there, so we can make this division.

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Doesn't really matter where they are.

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Exactly.

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We can move that around later, but let's just get them in there now.

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So now we have those two loops.

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And the other thing that we're going to need to add are the edge loops of the border here.

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So let's go back to our insert edge loop tool.

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You can also I'm going to ask you to get off of it to just go to the select tool and go object mode

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and select the object.

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You can see the last selected tool down here.

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So if I also hold down or so while I'm still selected on it.

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So let's go to the move tool.

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So now it's a Deselected.

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I can go back to last one by selecting it here or I can hit G is the shortcut to get back to that,

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so it'll do the same thing.

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So let's go the move tool and I'm going to hit G on the keyboard and it'll go to the last used tool

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which is the insert Edgerly tool.

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So if we want to have this to be even on both sides, you can kind of try to eyeball it a little bit.

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And that might be good for our purposes.

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But let's you know, we're all about learning new stuff.

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So let's get more precise.

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Let's go to the tool settings here, which is next to this button.

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It'll pop up the tool settings panel.

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And depending on the tool that we have selected, it will give us different options.

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If I change the tool here, you can see this menu will change every time I have a new tool.

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So with the insert tool selected, I can get to there.

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There are energy.

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There's a bunch of different ways, which is kind of the theme of Maya.

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There's a lot of different ways to do the same thing.

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So it's just whatever you're more comfortable with or is quicker to work with for you.

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So now that we have this, let's go to the multiple edge loops option and I've set it to six and let's

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go to six.

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And if I click here and I drag, it won't matter because we're doing a equal distance from each other.

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So when I let go, you can see now we for sure have the same distance from the outside edge for these

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new edges that I made.

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But what if we don't want these interior edges?

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If I go to edge by right.

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Clicking and dragging.

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And keep in mind, you do need to have your cursor over the object that you want to change to.

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If I was to do this up here and go to Edge, it'll change to this object.

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And we don't want that.

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We want that object to stay in object mode.

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So let's click this and go to edge mode.

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And if I select this now, it's just going to select that one little section.

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But if I double click the edge, it'll select the whole edge loop.

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If it goes all the way around, if it doesn't go all the way around, it won't select the whole thing.

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But OK, so if I hit delete now because I don't want that now, you can see it still has a division

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here, right.

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There's got to be a vertices here.

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Look, there's a vertices there.

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We don't want that vertices.

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So I could go through and delete each of those vertices like this, but.

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On all the corners, and it's it's kind of stupid to have to do that, so it's undo this and get that

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loop back and I'll show you the right way to do it.

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So we're going to loop we will double click each edge and hold shift to select more than one edge and

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now a whole down shift and right.

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Click and go to delete edge.

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And this is how you delete edges for it from now and forevermore.

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OK, so use this because then we'll get the vertices as well.

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So now this is one solid edge.

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It's not still divided up in a weird way.

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Cool.

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So the next problem we need to deal with is the fact that these kind of faces here should be at the

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same level.

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Right?

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They should be down here somewhere.

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And not just those, but these here.

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Right.

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Because the we noticed and the reference this kind of back area looks like it's at the same level.

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It goes across this.

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And you can kind of see this little edge here or even this is a better view.

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Look at this kind of back edge.

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It's flat here.

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And then it looks like it lines up to this flat edge.

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So it's more like this is an extrusion than anything else.

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And, you know, there's a bunch of different ways you could you could go about doing this so we could

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actually just select these two and extrude those up, which is probably the easiest thing to do.

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So let's go out and do that.

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Conversely, you could extrude everything else down like I had selected earlier.

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And the other fun thing you know about my as I'm undoing its reloading in the last selection's so includes

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that and its undo history, which is kind of nice.

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So we could extrude these down or we could just extrude these two sections up.

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Let's go this method, because it's the less amount of things that we have to do which is always good

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in 3D.

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So let's extrude these up.

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So to extrude it's another tool like we did insert edge loop tool, but this one is in the edit mesh

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option here and I'm going to command shift it because I'm going to use this more than once probably.

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And to that point there's a ton of options in here to to do stuff.

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And this is why I like adding things to my own custom shelf, because I'm not going to use most of this

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stuff right.

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We're not even probably going to cover, you know, half of this stuff because you just don't use it

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that much.

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So I like to create my own shelf of the tools I use the most.

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I don't have to keep hunting through all these things up here.

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So I'm going to click the extrude tool and I'm also going to turn off this kind of tool settings here

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so we get more view area space here.

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And so now we have this little window and that gives us options for our extrusion.

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You can also see those options here and the inputs kind of similarly when we were, you know, changing

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the size of our original cube, we had that input down here, the poly cube input.

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And it's still there right now, five to two.

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Those are the things we changed in the previous lesson.

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And so it keeps all these inputs.

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You know, when we added those split edges, what they call split ring, I don't know why they change

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the the type of language they're using instead of saying insert loop, you know, for the tool.

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And now here they say they call a split ring so that this is the history of what we've done on the object.

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And you can see we added edges to this and then we deleted some and now we've extruded it.

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So it keeps the history of the object.

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There's also what we'll do at the end is delete all the history so it's a lot cleaner when we're done

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with the model.

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So let's you know, there's multiple ways to use this.

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We can just click and drag this.

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We could also you can see it changes.

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The locals translate also click and drag this.

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You can see it also changes here.

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We could also change the thickness is is pretty similar to the local Z translate that is does kind of

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the same thing.

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And if you're having trouble clicking and also, you know, remember, if you're doing something like

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this, you can click and drag on it here.

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You can also middle mouse drag it out here.

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And if it's going too fast, it's probably because of this little pie chart thing and you can change

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the speed at which it moves.

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So this is the slowest one.

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And if I needed to go faster, I can click that a few times and it goes up and we don't need it in this

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little window.

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It's actually also changing the one over here.

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You can see that if I change this one or if I change that one, it'll update the other so you can get

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it to it in two different places.

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And this is going to be super, super handy animating modeling.

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This is a very useful tool to get more precise.

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So let's, you know, make the thickness, something like that.

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Now, the problem we've encountered is we have this kind of stairstep look instead of a kind of straight

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edge, the kind of diagonal that we're going for.

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If we look at the reference, let's get a better picture.

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OK, now we have a better picture.

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We can see that this is a slow but not a stairstep.

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So how do we resolve that?

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Let's go about it and learn another new tool.

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So let's go to the face and let's just.

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Elite, these faces, and also be careful, you're not selecting faces through it.

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This is a can be a common thing.

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You can see if I drag my mouse over here, I'm actually selecting things on the bottom side.

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And to double check that, you can also just go into wireframe or let's have four on our keyboard and

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now we're in wireframe.

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So you can kind of see through the object and make sure you're not selecting something on the opposite

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side.

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So to delete that and let's go back into the shaded mode and hit five, you can also get to these modes

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up here by toggling through them.

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This is a texture Mudgeeraba texture so that one doesn't matter.

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So now we have these holes that we need to fill.

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We'll go to mesh tools and go to append, to polygon, to command shift.

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And that's my custom self selected.

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And now you can see there's kind of these highlighted borders.

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I don't know if that's super obvious in your view, but this is a thinner kind of green and this is

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a thicker green.

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So that's telling us where we can select and if we hold our tool in the viewport or, you know, if

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we look down here and the bottom left, it'll say a to polygon to activate the object, then click on

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the first border edge depend on.

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So let's select one of these edges and then just like the other.

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And now we have this kind of bridge that we made and let's hit enter and do the same for the other side.

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And remember, if we had G, we can pull up the last use tool and we can do the same thing and make

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a little bridge here and let's hit it again and do the same for these holes.

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And you can see that we just have to do that for two edges and it'll fill in the third edge.

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And it's a Jigen.

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Oops, I selected the wrong thing, so I just hit backspace and it again, oops, so it's trying to

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go to another who knows why it's trying to go out there.

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But I didn't pick up.

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I'm trying to hit that edge.

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So one thing I like to do is go to a view where there's kind of nothing behind this thing.

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Right.

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So that's pretty much the only thing I can select if you're having trouble with it and hit enter.

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And it looks like it didn't undo that that goofy thing that it did someone undo that hit G, select

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the object, select the edge and there we go.

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The other thing to keep in mind, let me just hit backspace to undo that.

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These purple things are arrows.

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So it's telling you the edge direction.

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So if I select an edge, you can see the arrows are pointing in a certain direction.

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They're going in this direction.

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They're huge.

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So it's kind of hard to see.

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But, you know, I think that's if I chose this one might still do it.

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But if you if you have a problem where you have more than two or three edges, you know, look at those

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purple arrows and see which direction it's going in if you're having trouble making that work.

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So now we have this type of slant to our object.

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How cool is that?

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And we have this back area.

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Is that the same level as those?

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So in this lesson, we learned the insert tool, the Apollo extrude tool, the append a polygon tool.

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We learned three new tools.

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We learned a lot.

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And those are tools you're going to use over and over again.

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So in the next lesson, we're going to continue to refine this.

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We're going to Bevell some edges and keep adding more detail.

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Thanks for watching.
