Welcome to this update class for my 20 20, and we're going to discuss the Remez and read topologies
tools, these are pretty handy new additions that actually were around in twenty eighteen.
And I'll show you how to access those if you're working on an older version of my like twenty eighteen
as well.
So I've just created these a couple of spheres here to demonstrate these tools.
And what I want to do is just use the boolean so we have some geometry that's not ideal, especially
to kind of any defamations.
If we wanted to start to create this as like a character head or something like that, that we want
this mesh to deform.
We don't want all these in guns that were created by the Boolean operation.
So I'm going to delete the history to get rid of all those empty groups we had over here.
And now all I have to do is, you know, Ramesh Arete apologize.
There's there used for different things.
So if I remember, it's going to create a ton of triangles.
And because of the second tool, that's actually OK.
We could use this, let's say, if we're going to start sculpting to have some more geometry to where
we could actually pull things around a little bit more.
Now, those kinds of black kind of areas are just an artifact of the viewport.
You know, we could shade that out and smooth those out as well if we were going to sculpt, you know,
little ears or something on this.
So it's very helpful to quickly take a simple object that has very few polygons and give it a lot more
geometry.
So then we could start to use the sculpt tool on it.
So you might say like, well, what's good is this, because now we have all these triangles and we
can't, you know, use this for animation.
We have to read topologies it and that's going to take forever.
Well, that's what the second tool is about.
So let's click that and go back to the modeling and apologize.
So now we have quads and we can actually use this for animation, and it's even if we don't like exactly
how it's set up now, we could this would be a much better mesh to reach apologize from if we wanted
to do the traditional manual method.
We also have access to the.
The settings of these, you can find them here if you wanted to adjust exactly how it is interpolating,
you know, it's not a perfect tool and that's why you need to know how to do this stuff manually just
in case it doesn't do what you want it to do.
You need to be able to know how to do these things manually.
But it is a nice addition.
So if you want to have access to these in your own Miah twenty eighteen, all you have to do is actually
type in in the Mel script down here, Polli Ramesh with a capital R, it is important to have the capital
are there and it will remeasured.
You know, you can see that this is much different from the default settings.
The other tool we had.
But again, we can get to these settings here and we can increase that or decrease the settings to get
something more similar to what we had in the the default settings.
If we click the button here.
So the same is true for retail.
So we could just type in poly retail.
So again, with a capital R and the semicolon and then hit enter and again we have something reach apologizing
to Quad's that we could use in animation or use as a base.
And so this is really good to prototype and quickly iterate and not have to worry too much about your
topology at an early stage.
But again, let me emphasize that it is important to know, you know, how to do this manually.
The other tool I want to demonstrate is the symmetry tool.
So I also show this in a separate lesson.
But just in case someone is watching this update and watch the other one have this as a separate lesson.
But because this tool created non symmetrical geometry, a quick and easy way and there's no line down
the center here, quick and easy way to make this symmetrical is to click this symmetry button here.
Now we will need to adjust the settings.
The default didn't do what we wanted to do.
It was on the symmetry of the wrong axis.
So we can do is just change these settings here and it will take a second to update.
But that's basically creates a seam down the middle and it's somewhat symmetrical.
Again, the importance of knowing how to reach apologize mainly manually is that, you know, the give
and take care of that now that we create a triangle.
So you're going to use these tools back and forth.
And this would most, most be helpful when your you have symmetry on in your tools and you want it to
be selecting the same vertices on either side.
So.
Now, you know, now that we're starting to move things around, it'll actually mirror from one side
to the other.
But the disadvantages now, we've lost that nice quad to have triangles there.
So, you know, we could go back and forth between these tools, use the Rito again on this.
And it may not.
Yeah, we got rid of the cemetery again, but now we have quod so it's a give and take and again, it's
very important to know how to do this manually so that you're not constrained by the tools, not doing
what you want them to.
They're really just for convenience sake.
It's very important if you want to become a modeler to know how to do all this manually.
But I wanted to show this quick update and demonstrates a couple of new tools in my 20 20.
Thanks for watching.