And the previous lesson, you learned how to do this manually.
But I want to show you how to mirror the geometry with a quick tool in my it's right here.
It's called the mirror geometry across an axis.
We click it.
It will just do it for us and one click.
But I want to impress upon you to not get lulled into a false sense of accomplishment with this, because
sometimes this might not work or, you know, you're working on a very old version of Maya or who knows
what you need to understand how to do these operations manually.
And these tools up here are merely for convenience and to be a good bottler.
You need to know how to do this manually first.
And that's why I wanted to show you how to do it manually first to see what's happening behind the scenes
and to appreciate a one click tool like this.
So it has some options here that will pop up.
If it doesn't pop up for you.
You can get to the tools of this by selecting on polymer and hitting T, which should bring up the the
menu settings here.
You can also get to them.
You know, if you just scroll down after selecting the input, you can get to the settings here as well.
So after the fact, we could change the access to that and the access that is being mirrored on.
And you can see it's doing its best to merge the geometry across an axis where there used to be geometry
in the back of the head was there, but now it is merging it as best it can.
This also works for geometry across an axis.
So let's say we had later on we're going to make the Bowen arms and let's say we had an arm over here.
This will also work for separate geometry, the catches as it will make it one mesh.
So if I'm near that, you can see if I select one or the other, they are now the same mesh.
The way to get around that, of course, is to go to mesh separate.
And now we have two separate pieces.
If we wanted to rig these arms separate and you can tell even now, it gives it a bit of odd history.
So I'm trying to rotate it and it's not affecting the object as you'd expect.
It's changing the topology on it.
So, you know, of course, what we would need to do to solve that is to go to edit, delete by type
history.
And now when we do it, it should rotate just fine.
No, it does not.
Well, we need to do is on parenting from this group here and with that group, so now it should rotate
just fine.
Again, this is a perfect example of why you need to know how to do this stuff manually in case there's
quirks like this, because these tools really are just for convenience sake.
And you need to understand how to do everything manually.
In a worst case scenario, if something's not working the way you expect it to, you could always revert
to doing it manually.
So thanks for watching this quick little update.
I'm using my 20/20 right now as an update video, but the cemetery tool has been at least as far back
as twenty eighteen, so you can use that throughout the course as well.
Thanks for watching by.