WEBVTT

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In this lesson, we are already done with the skull before we move on to the rest of the body.

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I wanted to show you a former, so I'm going to hide the reference again.

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And we've completed this head and I'm going to clean this stuff up just a little bit.

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Command clicking this stuff grouping at.

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And what I want to show you is the farmers, so you can get to the farmers from the animation menu and

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also the modeling menu.

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It's the exact same menu that you'll find in each.

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So I'm just going to tear this off.

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And with the head clicked, I'm going to go to Latisse lattices, like the classic the farmer that you're

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going to see a lot used a lot probably there's a ton of farmers here, but I really honestly only use

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maybe four of these, like very often kind of everything in the bottom half here is just editing.

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So really, all the other farmers here on the top half and then editing existing, the farmers that

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you create is all down here.

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So let's create a lattice.

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And it is what, you know, you would think allowed us to be.

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It's kind of this grid shape here.

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We can go and change the subdivisions, middle mouse dragging and cranking those up.

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But yeah, in general, I use lattices for very large changes.

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So in this case, when I looked at this head, I thought the proportions weren't super great, like

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the forehead's a little too big.

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So instead of going in here and having to, you know, turn on symmetry and get the maybe the soft selection

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tool and, like, go really big and, you know, move stuff around that way.

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I prefer to use a lattice and we can edit the lattice by.

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Right.

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Clicking on it and going to lattice point if you try to do that.

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And from the geometry, it's really hard while I just did it.

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But sometimes that can be a little wonky because it'll keep thinking you want the geometry behind it.

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But you know, that's why I click on the edge where there's no geometry.

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I'm just going to get that back in object mode too.

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So now you can still use the soft selection on a lattice, of course.

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So it be.

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And all that stuff still works.

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But yeah.

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So this is, you know, one way to just kind of squash down the proportions and get things kind of in

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a better spot than maybe what the reference had.

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Or, you know, if you want to make a kid like skull that has different proportions as opposed to an

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adult, you know, this would be the way to go.

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So, yeah, that's one way to do it.

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And those are lattices.

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One quick thing I also want to mention is the fact that, you know, I've made these adjustments and

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if I move the head, you know, they're gone.

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So you have to make these adjustments inside the lattice and the geometry has to stay inside the lattice.

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So a way to kind of keep these edits would be to, one, delete the history like we've done before,

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edit delete by type history and we'll get rid of class and keep the changes.

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The other thing that I want to do, because it's so early in the modeling phase here, we might not

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want to keep these changes later after we see the proportions of the body.

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Maybe those proportions work better.

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So what I would do is shift select both of these and middle mouse drag them under the head.

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And again, that's called parenting.

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We've done it before.

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Many times now we move the head.

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The last will go with it and so will the changes.

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And if we want to see the latest, we can just go to show and turn off to farmers here and now.

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We can keep going and have those have that history kind of still there and we can delete the lattice

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later and get back to whatever we wanted.

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But yeah, that is the lattice I'll see in the next lesson where we will discuss some other kind of

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interesting techniques to create the spine and ribs.

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Thanks for watching.
