Welcome to the second part of the series of Mind for Beginners, where we will discuss, look, development.
And if you're a true beginner to admire, you may you might not even know what look development means.
And that's what this video is about.
So if you're familiar with, look, development and the concepts of development, you might want to
skip this video.
Otherwise, if you're a true beginner and you're not entirely sure even what that means, then follow
along and I'll show you what we're going to be covering in this section and second part of this larger
course.
So, look, development is a concept in film that you can even find job postings for.
They'll call it like a look development artist.
And what they're responsible for is creating the look of character or maybe even an environment.
But that involves a lot of different steps.
It's not just one skill that you need to have as a look developer.
And in general, if I had title this course texturing, it wouldn't have encompassed really what all
is involved and it would have shortchanged you in understanding on a larger scale what really goes into
making an image like the Hulk Buster, for example, which we will talk about in a second.
In the first part of look development is we want to ensure that we have good UVs and UVs basically mean
we are trying to place a 2D texture onto a 3D object.
And that has a lot of implications because let's take, for example, this example of globes.
You see these people making globes and they're not taking one sheet of paper to wrap around this 3D
object.
So they're taking a 2D texture and they're trying to put on the 3D object.
And what they have to do is cut it into these very specific shapes.
So that wraps around and each of the seams align to each other.
And you've probably seen this in a map like this that tries to show that distortion.
And there's even different ways to project a 2D texture onto a 3D object.
So you're familiar with it.
But it we can now apply this concept.
You're familiar with two 3D objects because it's the exact same thing, so that SUVs and the next step
is shading and shading as separate from textures because shading talks about the materials applied to
an object.
So an object that has rubber, glass or metal is going to have different properties.
How an object refracts light is what materials are mostly about.
So we can see here there's a lot of reflections and this is all metal material.
But if we look at something like the Coco movie, we can see the material on their skull is not as reflective.
There's not sharp, sharp reflections like we get on the blockbuster.
You can see how hard these lines are and how sharp these reflections are in the metal, which you would
expect.
And on them, the reflections are a lot softer, more diffuse.
And that's because the surface on the bone is much more rough.
And when you have rough texture, the light rays bounce around and they do not reflect back as clear
as something like metal that has a smoother surface.
And so there's things like that in things like, you know, the transparency of windows and things like
that.
That's going to be all the material and shading.
So that's that.
And then the next one is going to be textures, which we've kind of been talking around.
So if we go back to this example of the whole buster, we can see that.
Yes, you know, of course he has materials because otherwise we wouldn't see any reflections and other
properties there.
But let's take a look down here.
Look at this little kind of rough area where damage spot happened.
Or if if we take a closer look at some of these reflections, they're not consistent.
You know, they're a little dappled and there's some subtle differences all along.
And then again, over here, we see little damage marks.
Right, stuff like that.
And same on cocoa.
We can see, of course, they have a material, but they also have textures on their face.
There's these designs around their eyes and cheeks and chin and even on their hats and clothes, like,
for example, these lines on a shirt would be a texture.
But the properties of the shirt reflecting light and other other types of physical properties of the
material is shading.
But the line itself is texturing.
So that's the difference between shading and texturing.
So we will use shading and texture in conjunction with that, with each other to try to achieve effects
like this in the course.
So the last thing that we're going to discuss is lighting, and it's not really the last thing because
we're going to do it in conjunction with everything else, because for us to evaluate shading and texturing,
we need to have some light in our scene so we can see what we're creating.
So through this course, we're going to cover all of these topics so that we can make compelling images
and understand each one of the steps of this process so that we can have confidence that we can make
whatever that we imagine for ourselves using these new tools that we are about to learn.
So I'll see in the next lesson where we'll begin learning all about oves.
Thanks for watching.