WEBVTT

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In this lesson, I'd like to discuss Texture's if we take a look at the reference so we can see that

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the doors of the Ghostbuster trap have this yellow and black tape on it and some other ways it's representative,

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maybe it's paint or something like that.

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But for us, we just need to kind of get this texture down.

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And traditionally, what you would expect is maybe taking a photograph and somehow bringing a photograph

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in here and using that.

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And that's a file texture, which is totally a possibility of something to use.

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But there are two different types of texturing in 3-D.

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One is called procedural and the other, I guess, is really just photographic texturing for lack of

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a better category.

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So the difference between like a photograph texture and procedural is the fact that procedural implies

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that you can update this in real time and you'll begin to understand what I mean when we start to compare

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the two.

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So let's first take a look at what using a photographic texture might look like.

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We could maybe download one of these images.

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We could try to find a top down view and projected on there.

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Conversely, we could open up Photoshop and create our own texture inside Photoshop so you could open

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up Photoshop, create a new texture.

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You could go in and use paint brushes and do all type of things to create the texture.

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That would be a little bit time consuming.

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But at the end of the day, what you would be left with is something that's baked down, meaning you

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can't change it inside of Miah.

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You would have to go back into Photoshop and change it yourself and then save out a new file texture

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and then update that file texture, then bring it back into Myia.

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And there's a lot of back and forth that you'd have to do to get this done with a file texture.

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So let's play that out.

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So let's do one door with a photograph texture and the other door with the procedural texture and compare

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the results in this lesson.

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Let's just focus on the photographic texture in the next lesson, we'll do the procedural.

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So I'm going to close this down while we're working because sometimes I can actually crash when it's

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trying to constantly update and you're adding new things to it.

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So it's better to just either pause it by hitting the stop button here or just by closing it altogether

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and we'll open it up again later.

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So I'm also going to close down the slides because we don't need that.

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And so I need to add a new material, a new shader, because we can't apply texture without a new shader.

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And because this is going to be a unique thing, it needs to have its own shader.

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So I'm going to right.

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Click and go to assign the material.

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In our case, we could really choose anything.

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But let's just stick with Arnold materials for now.

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We can use an A.I. standard surface, as always.

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And now what do we do?

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We're stuck with the same kind of dialog box.

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There doesn't really appear to be anywhere to put in a file, an image file that we have so we can click

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these little checker boxes over here and say.

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Create render a..

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What we get is a lot more options, and what we want is the final option.

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We want to add a file to this.

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We could add a lot of different things.

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We're going to get to this later.

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But right now, we're doing what if we wanted to add a texture to this, a photograph, an image file.

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We want to click file.

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So now we have this and we can direct the path to where it needs to go.

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And by default, if we've set our project, it's going to look in the source images folder.

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So in the source images folder, I have the photograph, the texture I just made in Photoshop and I

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can open that.

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So now nothing's happening because we can't see the texture.

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We need to turn on textures here in the middle viewport so I can click textured or I can hit six.

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And now we see that I indeed have a texture here and it looks pretty good.

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But you know what?

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I don't like the distance at which these black bars are.

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So what does that process look like?

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That means I have to go back into Photoshop.

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I have to adjust the texture.

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I have to delete this, maybe start over, do all these types of things, then save out a new JPEG file,

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go back in here, go to the shader, go to the color and update this file here or reload it.

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If I saved over it, I can also.

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Right.

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Click here to see a preview of it.

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So that's quite a bit of back and forth and you need a whole different program to do that.

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So let's in the next lesson discover the advantage of procedural texturing and how that might be able

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to help us and texturing this other door and making changes much quicker on the fly and adjustments.

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Thanks for watching.
