In this lesson, I'd like to discuss Texture's if we take a look at the reference so we can see that
the doors of the Ghostbuster trap have this yellow and black tape on it and some other ways it's representative,
maybe it's paint or something like that.
But for us, we just need to kind of get this texture down.
And traditionally, what you would expect is maybe taking a photograph and somehow bringing a photograph
in here and using that.
And that's a file texture, which is totally a possibility of something to use.
But there are two different types of texturing in 3-D.
One is called procedural and the other, I guess, is really just photographic texturing for lack of
a better category.
So the difference between like a photograph texture and procedural is the fact that procedural implies
that you can update this in real time and you'll begin to understand what I mean when we start to compare
the two.
So let's first take a look at what using a photographic texture might look like.
We could maybe download one of these images.
We could try to find a top down view and projected on there.
Conversely, we could open up Photoshop and create our own texture inside Photoshop so you could open
up Photoshop, create a new texture.
You could go in and use paint brushes and do all type of things to create the texture.
That would be a little bit time consuming.
But at the end of the day, what you would be left with is something that's baked down, meaning you
can't change it inside of Miah.
You would have to go back into Photoshop and change it yourself and then save out a new file texture
and then update that file texture, then bring it back into Myia.
And there's a lot of back and forth that you'd have to do to get this done with a file texture.
So let's play that out.
So let's do one door with a photograph texture and the other door with the procedural texture and compare
the results in this lesson.
Let's just focus on the photographic texture in the next lesson, we'll do the procedural.
So I'm going to close this down while we're working because sometimes I can actually crash when it's
trying to constantly update and you're adding new things to it.
So it's better to just either pause it by hitting the stop button here or just by closing it altogether
and we'll open it up again later.
So I'm also going to close down the slides because we don't need that.
And so I need to add a new material, a new shader, because we can't apply texture without a new shader.
And because this is going to be a unique thing, it needs to have its own shader.
So I'm going to right.
Click and go to assign the material.
In our case, we could really choose anything.
But let's just stick with Arnold materials for now.
We can use an A.I. standard surface, as always.
And now what do we do?
We're stuck with the same kind of dialog box.
There doesn't really appear to be anywhere to put in a file, an image file that we have so we can click
these little checker boxes over here and say.
Create render a..
What we get is a lot more options, and what we want is the final option.
We want to add a file to this.
We could add a lot of different things.
We're going to get to this later.
But right now, we're doing what if we wanted to add a texture to this, a photograph, an image file.
We want to click file.
So now we have this and we can direct the path to where it needs to go.
And by default, if we've set our project, it's going to look in the source images folder.
So in the source images folder, I have the photograph, the texture I just made in Photoshop and I
can open that.
So now nothing's happening because we can't see the texture.
We need to turn on textures here in the middle viewport so I can click textured or I can hit six.
And now we see that I indeed have a texture here and it looks pretty good.
But you know what?
I don't like the distance at which these black bars are.
So what does that process look like?
That means I have to go back into Photoshop.
I have to adjust the texture.
I have to delete this, maybe start over, do all these types of things, then save out a new JPEG file,
go back in here, go to the shader, go to the color and update this file here or reload it.
If I saved over it, I can also.
Right.
Click here to see a preview of it.
So that's quite a bit of back and forth and you need a whole different program to do that.
So let's in the next lesson discover the advantage of procedural texturing and how that might be able
to help us and texturing this other door and making changes much quicker on the fly and adjustments.
Thanks for watching.