In this lesson, we're going to make our own arms and legs because the quick rig didn't properly set
up the joints to use with an IC system.
And I'll show you how that works right now and why we're going to recreate them.
So I'm just going to go over to the rigging.
It's like the I can handle click these two things.
We're going to go over this in more detail.
But as soon as I do that, you can see that our rotates the foot out in a weird way.
And also, if I do a pull vector, which I'll also explain later, it was also rotating it around there
as well.
And it's just not super straight.
So we're going to make our own legs and we'll start from scratch for the just these couple of bones
here.
So I won't take too long.
So I'm going to delete these little things to show you why we're going to we were going to do that and
it's going to delete the legs and I'm going to show the geometry so that we can see where we should
be putting them.
And I'm going to do the same thing for the arms here.
I'm going to delete instead of deleting because we want to keep the hands on parent the hand.
And then I'm going to delete these two joints and I don't want to delete that one, actually.
Yeah, that should be fine.
So I'm going to delete these and do the same thing over here.
So now let's create our arms and we'll do the miracle again so we don't have to do this one time, so
we go to the top of you.
So now from this top view, we can recreate the joints that we need someone to go over to the joint
tool and I'll just start clicking where we want the joints and put them in the center of the joint itself
and guesstimate where the elbow is.
The other thing to especially with IHC joints that you might want to consider is kind of giving it a
direction.
So we'll want maybe a bit of an angle here between this joint and this joint.
And I'm just going to go ahead and draw this next one out just so that it's has an area to point towards
and hit enter.
And then I'm just going to delete that.
And this is pointing in the right direction.
So I'm going to go to the perspective view and see that this was drawn on the ground.
So I'm going to drag it up to where we want it and.
I had to frame it up.
I think that's a pretty good spot and now I'm going to select the hand and then this joint and hip and
now that's hooked up and I will do the same thing over here.
I'm going to select the end arm and the clavicle joint here and LMP.
So now we're already back to where we wanted to be.
And all we have to do is now rename these joints.
So I'm going to say in the same way that these are called bones left shoulder.
I'm going to call this bones.
Bones left upper arm, and I'm going to copy that on a piece of it here and then just delete the upper
part and call that lower court.
So I'm going to select these two joints and I'm going to mirror them over.
I'm going to go to skeleton mirror joints and same as before, we're going to use those same settings
and apply.
As you can see, I didn't like what we did because we have multiple things selected.
So let's unpack these real quick, sharp and sharp with this one.
And it should be from the hand and we'll just smear that over and now we'll hook up the parents again,
so click the hand and that at P and then click this and that and P and we'll do the same over here.
Now for the legs, let's do the same thing and we need to pay attention around the feet.
So even though this first part is the same, pay attention here in a second when we get down to the
feet.
So I'm actually going to go from the right side so we can actually see the profile, the feet a little
bit better.
So we go to the center of the upper leg bone here and I'm going to go to the front of the kneecap,
kind of similar to the elbow.
We want to give it a kind of direction here that it should be kind of facing.
Then it should go back towards the foot here.
And I'm going to go down to the bottom of the foot.
Maybe in the middle here and then hold down shift and click out towards the end of the toe and hit enter.
Now we can go back to perspective mode and see this was drawn in the middle.
Let's go to the front view, holding down space spacebar again, of course.
And now we can see that these are straight and lined up properly.
And I'm not too worried about the fact that this bone is kind of offset and this is still kind of in
the center of the foot.
So that's OK.
Cool.
So let's rename these and then smear them over and I'll see in the next video where we will create the
icon handles for these arms and legs.