In this lesson, and we're going to create an independent toe control if we take a look at the foot
as it is now, we can see that we can have this control or the foot roll.
But let's imagine that we want the toad actually been backwards.
Let's say it's kind of dragging back and we want it to go that way, like the toe is pushing off.
There's currently no way for us to do that.
So we need to create another control in here.
So let's think about this.
We have the.
So let's think about this.
We have the foot roll here, which is on the main control.
And underneath that, we need the toe control to follow that.
So we are going to have the toe control.
And we need the toe control to control the new joint.
So for us to do that, we need the orientation to be open on this.
And it needs to follow that, right, that's what this arrow is here.
So for us to do that, we need to create a group here for the token so that it is actually going under
that group.
And it's not a part of the it's not being constrained from the token.
It's being constrained from this group.
OK, so let's insert this group.
Let's create the token and then we can add this new joint or constrain it to this token here.
Cool.
So let's run through that.
We can actually duplicate this joint here, which we already have, Kamandi, and we'll have to focus
up on it.
We can get rid of this constraint, which is what was going to the reverse rig earlier.
And we don't need that.
And let's just call this left football.
I'm going to say I n d for independent.
I'm just going to make a little underscore here and do the same thing for this kind of joint, even
though it doesn't really matter.
And so now with this joint, we need to create a con for it.
So let's go up here and create a circle that's a vertex.
SNAP that to the joint over here, rotated up 90 degrees.
So be able to see it.
And that's frees the transformation's, as we've done before, modify for e transformations.
Now let's create a group for it and let's name the group and the total control here.
Let's just say left toe con and copy that piece that here.
And I'm just going to say con group and let's constrain the group to this original joint up here.
OK, so we'll take that one.
It's actually the football here, which we can't see the selection highlighting because it's just right
on top of the one.
We duplicated it, but we know it's there.
If we do the isolate select, we can see that's what we are actually selecting and now select the token
group here and do a constrained parent constraint.
So now when we do the foot roll, the con should be exactly in line with the kind of reverse foot rig
and the original kind of foot toe there.
But we can see we have this this independent one isn't constrained anything yet, so just kind of floating
out here by itself.
So now we can actually constrain that to the con.
So zero this out.
And let's go to the independent toljan here.
And it has all these 180 degree things and they kind of cancel each other out.
So just to zero that out before we create this constraint so we can select the token and let's go to
the independent joint and say constrain or constrain.
Now, when we do this, we can see that we have a foot roll, still works and everything is following
the foot roll still.
But what we now have is this extra layer of control where we have this extra little toe here, which
we could do whatever we want to with.
It's pretty cool.
So let's change the color of this and let's do this to this other side as well.
And let's also just remember this for the future, that the joint that we need to constrain to the geometry
that we need to constrain the joint to as this joint here independent.
I'll see in the next lesson where we will cover more about cleaning up the rig and getting into some
of the issues here.
And we're moving along quite well.
Thanks for watching.