All right, we're back and we're working on bones, and we're just going to finish up some of the more
simple parts and then we're going to we're going to address an issue with the rotation of the forearm
in the next video.
So and this one, what we can do is go ahead.
And I would encourage you to apply what you've learned from the post based defamations to do that to
these spine joints and make them more rounded.
Right.
When they're in these kind of bent over and bent back poses.
You could go in here and say, you know, make this kind of be more of an arch instead of these kind
of very angular defamations here.
You can make that much more smooth with post defamations.
So definitely encourage you to use what you've learned now.
And you can do that in both directions.
Right.
You could really make this spine look a lot better and kind of have the best of both worlds, have very
few controls, but also have nice defamations.
So let's take a look at what else we have to do.
We need to get the chest working with the ribs.
So if we take a look at the joints here, we can see that where these connect up with the spine is the
base of this joint and they all connect to this one.
So we can pretty easily just parent all of those to this one joint.
So I'm going to select all of these.
And I'm actually going to hit Heff in the outliner because I'm pretty sure all the ribs.
Yeah, it's separated by left and right.
So we can choose both of those and then the sternum.
What's holding down shift and clicking now we have everything and now we can shift click the last thing
that we want to parent everything to and then hit P and it should all go under there.
So now let's test that.
And now it is indeed working and the sternum and the ribs are all following the spine.
It's pretty cool.
Nice.
So now let's take a look at the collarbone and the scapula back here.
I think we can just pretty easily parent those as well and test out that.
We can see that it does indeed work pretty well.
They all pivot kind of from a good position, I think, and they don't crash into each other.
So that's looking pretty good to the same thing over here.
And let's, you know, pretty easy parent on the bicep as well.
The one thing that I would maybe consider is let's see if we have the same thing, problem with the
knees that we had on the on the elbow here.
So let's see, we have the arm and indeed part of the forearm is crashing in.
If we bend it like this, you can see this this big piece here crashes in.
So there's a couple of different ways we can resolve that.
Let's finish parenting all this stuff and we'll get back to that.
Some the parent, those.
Let's make sure this is all working and then we can just parents, of course, all the respective finger
joints to the bones here and I'll let you finish this out in the next lesson.
We're going to fix the forearm and we'll be pretty much almost done with this, except for a few kind
of cool character stuff we're going to do for the face on the head.
So I'll see in the next lesson where we finish up the body and then we will work on the head.
Thanks for watching.