In this final lesson, I just want to wrap up kind of the what to do next, basically, so you've learned
a lot of the principles of animation, you've learned how to do a walk cycle.
There's still a lot left to learn.
You know, this is Maya for beginners.
It's not Maya for intermediate or advanced.
So, you know, there's still quite a bit to learn.
And I plan to release more animation courses in the future.
But if you don't want to pursue this on your own until that time or if you want to watch other courses,
I would highly encourage you to do your own stylistic walk cycle.
So that would be the exercise that I would leave you with.
And I wanted to show you the one I did when I was in animation.
Student Oh gosh, this is maybe eight years old or something like that.
And so, you know, we were tasked with doing a stylistic walk cycle.
So I went as far as I could go with it, like super exaggerated, crazy, you know, walk cycle.
It's not perfect.
But, you know, this pushes the concepts, you know, do you want to get stuck in a rut of thinking,
OK, the contacts, you know, are supposed to look like this and the passing positions are supposed
to look like that and you can't do anything else.
Well, that's not true.
You can do anything.
There's all different kinds of walks you can do.
And what I would highly recommend you do is to film yourself, get your iPhone or smartphone, film
yourself, and then play that back and see where, like, if this was me walking, I would pause the
video and think, OK, this these are my contacts here.
So these are those are the extremes.
And then I would go inside of Maya and I would pose this out like this.
Right.
And then I would go and scrub the video of myself if this was me and I would find the next pose and
I'd pose that out and I'd count how many frames in between each pose there are.
And I'd start block that in.
And then I would abandon the reference and then try to make the animation work on its own instead of
Maya.
And but yeah, this is what I would highly recommend you to do next while you still have the motivation
and kind of everything is still fresh in your mind, jump right into another exercise and do a stylistic
walk cycle.
The other thing I would recommend is looking for other rigs.
This is the Norman rig.
It's a free rig.
You can find if you go to 11 second club slash resources, you can find download links for Miah and
Blendr if you want for the Norman rig.
There's also a few others in here.
But for me, Norman is kind of the most the next best step up from a skeleton rig that you can do.
It's not super complicated and it's good to expose yourself to different types of rigs because they're
all going to be built a little differently.
And if you ever work in animation, you're going to have to get used to that because every rigger does
things a little differently.
So, you know, go find free rigs like this, Google free rigs.
There's a lot of other ones online as well.
I'd recommend this one.
And then, you know, you could make your own you could find models on something like turbo squid.
You could pay for models if you wanted to, you know, find rigged models or generic models and then
you rig them yourselves.
If you've watched the other section of this class about rigging, you could just buy models and then
rig them yourself.
So there's plenty, plenty of resources to kind of do whatever you imagine.
And the other resource I would recommend on the eleven second club is to go to there.
If you go to eleven second club, you can watch the critiques, watch winner critiques.
And so if you click on this.
You can go through and this is one of the best ways to learn, is to see kind of a finished animation
and then you think it looks amazing and it usually does.
But then you watch for like thirty, forty five minutes to an hour of someone just kind of tearing it
apart.
And this kind of shows you, you know what, this is almost like an advertisement for animation, Ventor.
But yeah, they're cool school, but they're also pretty expensive.
You know, if you want to pursue animation, this is definitely an option.
There's also I animate anime school, anime squad.
There's there's a ton online of other schools.
But of course, I have my own classes that I'm going to be teaching, too.
So I would encourage you to watch the still.
But yeah, these online schools are just more expensive, basically, but they still have these free
resources I would highly recommend.
So watch these professional animators critique these animations and you will learn a ton.
This is basically like going to school just by watching these critiques so you can go through the different
months and the different years.
And I mean, there's hours of critiques here.
And this also goes to show you, you know, the reward for winning this contest.
This is a little contest that's around monthly called the 11 Second Club is the reward is to get critiques.
Right.
And this is also where you need to start kind of mentally preparing yourself for animation as you want
to get critique, you want feedback.
And, you know, don't be shy about showing your work to other people.
Even if they're not animators, they can kind of tell you, you know, that feels funny or that doesn't
look right to me or something.
They might not be able to articulate why, but will give you kind of a hint at what to look at and how
to evaluate your animation, to polish it and make it look better.
So, you know, you have to have kind of tough skin and be able to just listen to people and take their
critique and, you know, try to make your your animation better.
And that's kind of how, you know, over the next few years or if you want to continue to pursue this,
that you'll really get better is to pursuing critique and learning from other people's critiques like
this.
But for the next step for you, I would highly recommend, you know, using your imagination and think
up a very highly stylized walk or not even highly stylized, just something different.
You could do a sneak.
You could do a, you know, old person baby.
You could do anything and you could grab these other rigs.
And they're pretty generic.
So you can kind of make them be whatever you want them to be.
And yeah.
So congrats on finishing this course.
And I hope you've watched the other sections.
If not, I would encourage you to go back and watch those and also follow me.
And, you know, if you want to be updated on the future animation courses that I'm going to be creating.
So thanks for watching and I'll see in the next courses.
Thanks.