I want to make a quick little video to show you how that you can actually change the simulation after
you've already set up all the Olympic stuff.
So we have our chance group where the Olympic cache is connected to the geometry.
So I'm going to go my perspective, you and I'm going to look at where the hand comes down here.
There's some piece in the way of its forearm and I want to move that, but I don't have to redo the
whole simulation.
So I'm going to hit a little button below your backspace or delete key on the keyboard.
And that's the tuti pan and zoom to fold that down.
I can kind of manipulate the the view without changing the camera.
So I want this piece to be gone.
So we're going to see the form a little bit better, maybe even that piece, maybe then.
Yeah.
Like this piece.
This piece.
I don't know.
Yeah, so anyway, so let's take these two pieces, for example, and then we can hit Comanche and because
if we just have these selecta, you can see they are connected to something.
And that's in the Olympic cache transformation kind of data that we've imported from the Olympic cache.
So we can get around that by actually grouping things together like Command G.
And now we have a group we can see down here and I can go to somewhere in the simulation where we can
animated and I can go to somewhere in the simulation where we can animate these pieces going out of
the way.
So let's go somewhere in here and I'm going to push these down so they're out of the way.
So now and I might even include this piece on here.
So I'm going to command click in the outliner hit shift P, but I want to go to a keyframe.
That's where the animation hasn't started yet when I start to include other pieces into that group.
So I'm going to command click it and then hit P so it'll parent to it and I want to select the group
and then go back to that keyframe.
Yeah, that one should be all the way as well.
So I think for d I want to push these back a little bit so I'm going to select these.
And yeah, I think just those so I'm going to keep doing this kind of a thing, am I key here?
So I know that's where I want it to kind of go away from.
So now we see the elbow is visible in these kind of fall on it.
So then I'm going to push these back just a touch.
And then when I see more pieces like this, I can just select them and then go back in the time and
then hit command and click the group and happy to include it as a parent of that group.
And now we can see that those have moved out of the way.
So now we can actually see the form in the hand a little bit better and you can keep going through the
simulation and do that.
The other thing I want to do is just kind of bring those back later on.
I want those to kind of go back to what they originally were doing.
Someone had a key here.
And then when I hit a key somewhere out here and I'm just going to zero out all of these values just
so that they kind of go back to where they were with when the simulation was running properly.
So when I click the press, the little backspace key under the delete on my keyboard and it gets out
of the teddy pan zoom tool so we can kind of see the full frame here and get a good or, you know,
pretty good idea of what we're going to be looking at.
So it looks like we're going to see the hand pretty well.
And when it comes down.
Yeah, we can still read it from this distance.
That's good.
We have these little pieces that kind of get in the way here, but.
I'm not too worried about that, but anyway, you get the idea, you can animate this stuff as long
as they're in groups.
Thanks for watching.