Hello, we have the Firefly's rendered, we can go back and turn on the visibility for the main scene
and make this unbendable so it'll take a second while it's thinking to reload all the textures and everything.
But, yeah, we can turn off the render section of this.
And then we can turn on the render section of the main scene, so now we can just kind of leave this
behind because what we can do now is just go to the alembic cache of the Firefly's and we can just hide
it in our main scene.
So we're not rendering that at all.
Let's take a look at what our render currently looks like in the Arnold rendered view.
So hit play here.
So we can see that the motion blur that we turned on in the render settings has significantly slowed
down my render times.
And so we need to keep that in mind if we want to have motion blur to smooth out the render.
But I do want to check the frames that are at the height of his jump because I want to be able to read
his face at that at that point.
So I want to make sure the motion blur isn't too much for those frames.
So I'm going to escape out of this and check that.
So a couple of things to note here, it does look like the motion blur is a little too much.
The other thing, of course, is it looks like he's farting for not to be crude about it.
But, you know, this is something, you know, the best laid plans kind of a thing like you can't really
plan for this stuff.
And so what I would do is go back through and rehash this and adjust the simulation so that it didn't
line up with this for the the thumbnail for this course, I was going to use this image.
I'm still going to use it.
But instead of spending the time to go back through and resume everything, I'm just going to go into
Photoshop and take this out.
So, yeah, I just know that if I was to actually use this animation for a short film or something,
I would make sure that this was cleaner and that I took this out in the render and not in Photoshop.
But so the last thing we can do is set up our elves.
And also let's just look at the motion blur for one second.
We can, you know, a couple of different things we could do.
We could render these few frames without the motion blur on so I could just disable it and then we could
and compositing blend the non motion, blurred frames on top of the motion, blurred frames, and so
that we would have more clarity in this moment.
So that's one option.
The other thing we need to do is to add the elves here.
So like we've talked about before, we can use these built-In elves.
And the main one I usually use is the ZF pass.
And we can also use, you know, other ones.
But that's mainly it for me.
I'm not trying to get too fancy on compositing here, especially for the effects.
Of course, this is I want to keep the focus on the effects.
So basically we've created this this nice render and I'm going to leave motion blur off for now and
I might go back through and rewrite it with motion blur and then in compositing adjust that.
The other thing I wanted to look at was to see how much we could increase this, the distribution of
the of the grass.
So I'm going to save this very quickly, just in case
Maya wants to crash and I do way too many pieces of grass.
I say this as a work in progress.
And then I'm going to go back to the MASH Ed here, go to to distribute.
And I'm going to increase this quite a bit.
I'm going to increase this and then see how well it handles it and what the viewport update looks like
here.
So I think that does look better, but, you know, I just I just really want this to look pretty thick,
so I'm going to double that and see where that gets me.
So I'm just going to render preview that little area.
And see if it's a significant.
Increase in render time, and if it really adds a lot to the scene, if not, I might just turn off
the grass and leave that for another time.
But in general, you know, you have everything that you need to render the scene out now and all the
information to do the dynamics.
So, yeah, just real quickly, we can just now go to the ORENDER settings and change the name up here.
We just need to call this the main scene and we're ready to render I'm going to use the render cam and
everything is good to go.
So I did just want to have a couple of final thoughts.
Just thinking you it's amazing you've made it this far in the course.
I don't know if I've ever finished a course this long.
It's a huge accomplishment that you've done this.
And I'm really impressed that you've made it this far.
Please consider giving it a positive rating.
If you like the course, it'll help me make more courses and it'll help other students find the course.
And I hope you really enjoyed this.
And I look forward to seeing what you create from what you've learned here.
And yeah, this is what I've been working on for the last seven months of my life.
It's taken seven months to make this course.
So I hope you appreciate it.
I know.
I appreciate you taking it.
And thank you so much.
And I look forward to seeing you in my other courses.
Thank you.