Before we get started, as always, you want to set your project by going to file set project, choosing
the correct folder that you want your project to be set in and then go back to file project window so
that all the correct folders can be created so that when it comes time to render that your images will
be the correct folder where your render images will go and the scenes that we're going to save as working
files are going to go in the scenes folder.
Let's start by creating a sphere.
You can do that by creating a normal public sphere or I'm going to go to the platonic solid and I'm
going to go to the inputs here and increase the subdivisions to three one two F to frame up on the object
here.
And I'm going to go to deform texture to form, and then I'm going to add a texture to this, the former
by clicking here.
And I want a 3-D texture for this effect to work.
We need a 3-D texture.
The solid fractal or volume noise works well.
Volume noise has a more obvious immediate effect than the solid fractal takes a little bit more work
to give it more drastic results.
So I'm going to choose the volume noise for now and to make sure that the texture is being applied to
the normals instead of just straight up and down.
Based on the handle of the texture of former, I want to go into the texture of former and choose direction
normal.
Now the texture to form is being applied to the normals of the faces of the sphere by clicking the place.
Three texture object here I can scale up the 3D texture so I can adjust the effects to be more soft
or more sharp based just on the scale of the place.
Three texture object here.
I want to go for something a little bit softer.
The next thing we can notice is that the texture to former is reaching a limit here.
We can start to see the surface of the sphere.
So if we go to the texture to former into the texture itself, we can dial down the amplitude so that
it's not hitting that limit of the shape of the sphere any longer.
Next, I want to create a curve circle and then choose the 3D texture while the nerves are still selected
and go to the animation menu, constrain motion paths attached to motion path.
Now, if we play this back, you can see it looks like it's just rotating, so we need to go into the
motion path settings by selecting the nerve circle, going to motion path and uncheck follow.
Now, if we hit play, the texture will move through the object.
Instead of just looking like the object is rotating to get rid of the slowdown of the motion path,
we can select it to display the key frames in the timeline.
Double click the timeline right.
Click and choose tangents linear.
Now it will loop seamlessly from the end to the beginning.
We can also get rid of the last frame by changing the timeline to 119 instead of one 20, because the
first and last frame are the same now.
So for it to loop, we need to get rid of one of the those frames, the first or the last.
So now we have the start of the looping blob.
In the next lesson, we'll refine this a little bit more and start lighting and rendering it.