We have discussed about the robot's design.
It's now time to implement that understanding into Fusion 360.
If you're good with other software, you can go with that.
But I am going to be using student license Fusion 360 and it is very easy to work with.
So if we remembered the first thing we are going to do and in almost all of the cases for modeling a
thing, we have to draw a sketch.
And I am going to do it with a simple line.
I am going to press enter and forcing you to select and then press.
And it is going to ask me about a plane.
I am going to select this plane.
And I'm going to go with some arbitrary values for now.
But those values will be noted.
So 100 millimeters of length, then a straight line and then a little curved line, then a little bit
straight line.
And that's going to make a car side view.
I am going to now give proper dimensions to this.
This was the basic structure that I wanted.
70 seems to be fine.
20.
Let's make it 25.
And with the help of the button, we can provide dimensions.
And 18.5 would be five.
Then this should be 20.
Art sketch has been given the dimensions we are now going to extruded so we can have a shape.
I am going to select this whole sketch pressing E and it is going to give me an extrude option.
Let's extrude to 20 millimetres.
Or let's say, 25 millimeters.
Now it has been extruded to 25 millimetres.
I am now going to draw a space which is going to create a career and an exit for the weave.
Let's create by selecting the face on which we want to draw.
I'm going to press see which is going to allow me the circle sketch and I am then going to draw the
circle.
Let's select an arbitrary point for now as a midpoint of the circle, going to bring it to 35 centimetres.
And we are now going to arrange it.
Let's give some dimensions from the end line of the card and it is 25 millimetres.
That's fine.
And let's draw another circle inside of it.
But with the smaller radius of 28.
Why we need it.
Because obviously the tide is going to be created with the help of two different radius circle and we
will extrude in the middle one.
But before that we have to create space for the wheel to be fixed.
At that point I am going to perform an extrusion that is going to delete some portion of the car and
that is going to be of minus seven millimetres.
Which is going to create a circle inside of the car, and we will be represented in a form that are
really going to be placed at that point.
But currently it is not that good looking.
I'll fix that later.
Now let's create one side of the exit.
I am going to select the middle point of the circles that we draw.
Due and I am going to select the middle part of the circle that we drew.
Now, the Fusion 360 is also helping me with that pressing the left button.
And I am going to create a circle of six.
Mm.
This is going to be representing an excellent record.
Let's bring it to the outer boundary of our guard so we can show that I'm Exelis connected to the wheel.
But I think it should be more than the outer boundary.
It should be getting out of the body so the wheel can be fixed upon it.
Now, the basic structure of this car is ready, but it is one sided.
Let's mirrored it by using awesome tool from Fusion 360.
I have pressed s which provides me a design shortcut and here I'm going to select it.
I'm going to select the type of mirror is going to be the body, because this is a body currently and
I have selected this body.
What mirror plane do we want to mirror?
We can selected from these planes or we can drive another custom plane, an offset plane, or simply
select this piece of the body.
It is going to mirror the body from on this side and it has removed the object.
We have to select the object.
And so.
And now you can see our God has been murdered with no violence.
But it saved a lot of our time because the structure was going to be the same on both sides.
So we do on one side admitted it.
Now it's time to start designing the vehicle for the car.
I am going to bring in the circles that we do earlier.
And those circles were in this sketch.
Yes, in this sketch.
Number two, I am going to extrude these sketches to represent the wheel we are going to bring them
to.
Seven.
Mm.
Seven millimetres should be fine and they are not going to be joining the card board, they are going
to be a new board because we had the wheels separated from the body which can spin when the body will
be moving in the Ross simulation, they are going to be created.
Yes, they are.
I think we should create the body as a component because this part is ready.
So we don't need to make any changes into it and we can utilize it in any other things, although we
will be making some changes.
But for now, let's separate it from the bodies.
Okay.
The base has been made a component and we have the wheels.
Now, let's bring this wheel to the other side as well.
I'm going to copied and control pasted.
I am going to move it in.
Ecstatic in that direction and that distance to be.
It was 25, 25.
Let's bring it to 50.
And in 50 we need seven more.
-57.
Now here we have two of our vehicles.
The car is not that much good looking right now for only one reason.
What I call the post-processing has not been done yet.
Let's start doing it to give it a proper look.
But before that, we need to draw another body on the base of the car, which is going to be representing
the it, which is very important in this simulation.
Okay.