In this surface or face, I am going to create a cylinder.
And obviously I am going to make that cylinder into a board, although I can use a sphere as but I did
not blow this one.
Oh, that would be great if I can utilize the sphere.
A sphere of ten radius or a sphere of 15 radius would be fine.
Let's see.
I think you should be making a new body and give me a better look than a sphere.
That's fine.
This seems to be awesome.
But there is some sort of a problem, though, that I am going to solve it for you.
Let's create it first and then I am going to cut this whole ball into half so we can use it as a costume.
How I am going to do that, I am going to press SX to design circuit shortcut, to design shortcuts
and then I need a plain offset plain.
And for this, let's select this plane and I'm going to bring this plane or I should select this plane,
by the way.
Yes.
Bring it here.
Which should be in the middle of our ball right here.
Now, let's cut the body.
That was.
Split the body.
Select the body.
Select the splitting plane.
This is going to split it into two portions.
I am going to hide it.
Let's bring in the base and our cast of Will is perfectly on its place.
The thing that I was talking earlier was to make this car now look a little bit better.
I am going to apply fill it and things are going to make.
I'm going to apply filler and things are then going to look a little better.
Let's start doing it at this point to the base first to get to the wheels.
We have one thing remaining that I will show you and we'll talk about that later.
And selecting hold points and applying filler to all of them at once is going to cause errors.
So we are going to select individual points and apply appropriate filling.
And then we will move towards a point where Fili impacts a lot, which is this point and apply a little
bit of it.
I think this is fine and obviously and now you can see we have a problem here because it was not very
much discussed or designed robot.
It was being made on the go and I think things are ready.
One remaining thing in the wheels is we need a wheel and we have made some sort of wheel.
But I think I should add a little more detail to the wheel so it might look better and how I am going
to do that, it's simple.
We are going to add sort of alloy rooms to it, which will make this robot look a little bit better.
Let's remove the body from the view, the base body and select the face of r v, then press l because
I'm going to draw some lines.
This is the middle point.
I am going to design sort of the board of a rim and we'll take a look on the output.
How does it looks like bring it to this point?
And when I was trying by applying a very interesting feature of Fusion 360 that is not extrude, by
the way, that was related to the circular pattern.
Let me show you now, as we have extruded this bar of alloy to the whole body, we are going to apply
a circular pattern, which is a great feature of Fusion 360.
Again, I'm going to press s to find it in the shortcuts circular pattern and type is going to be bodies
because this this bar is actually a body and I'm going to select the Xs.
Xs are going to be the middle point and I want more than five.
That would be fine.
So this is now our whole wheel.
Although there are a lot of bodies being represented inside of one wheel, I'm going to perform a combine,
select this and all of the other bodies combine them.
We have now a single body, body number two, which contains all of these things because we are going
to copy and paste it and name it to be real.
Number two of what which reshape we would what should we see real?
Right.
And this is going to be the left.
So we left and we like all the they are currently at the same point and I don't want them at the same
points.
Let's bring the wheel right to be pressing M to move this to -57 if you remember.
And we will bring the base now and make some changes into the base which will apply fairly to these
points to give a better look for real fixing into the car.
That gives a very fine look.
Let's apply it now.
Enable the wheels and to some extent our car is perfectly ready.
Perfectly.
And yes, I think it is ready.
We should.
Export it and apply the ROS related commands to it.
But before that, I'm a big fan of really, I'm going to apply the fillet to the veal as well, and
then we will move towards the point of exporting these files into a steel mesh.
Let's apply fillet and make them circular so they give a little bit of futuristic view.
So here we have our reels ready, our base ready, and the cost of will as well.
So how we are going to export these files into a mesh file, which is a very important question.
I am going to first save it and then perform certain things which are moving them into the exact location
of the base.
But I am going to teach you if we only have the steel and how we can fix them.
So currently I'm just going to bring in this base by pressing export and selecting the steel file and
export it is you have to see where to perform the exportation.
And once we have the base being exported, we are going to select the reel and then perform export and
exported as an steel.
Again, it is saying, but I will be using a little bit of different mesh that I designed.
It was more creative, so I thought I should use that one.
So that's how it is going to be.
Now let's move towards the rice installation process and then we will utilize these measures after fixing
them in our simulation.