Previously we just resized our steel meshes, but they were not utilized in a form to represent the
robot.
In this video we are going to do that.
So this was our base, which is going to be the base.
Everything is going to be developed upon it.
Everything is going to be in this simulation according to this base.
That is the concept that we want to have.
It is going to be the parent of everything I am going to now.
Check.
Everything is at Origin.
And how I am going to do that.
Let's first disable the other things and see if everything is at Origin and how to check it.
Going to press y.
And I am going to select the body and rotated along an axis.
And if I rotated fast, it's just to check the beat.
Now, this is a representation that the wheel and its origin are selected very finely.
So there is no relation issues along its origin.
So it is fine.
Left is fine and v right.
Is it fine?
First we need to selected and then rotated.
It is also fine.
Koster v will is not a problem because it is not going to be our actuated point.
And for r basslink.
We need to just check if there is a point at the middle of a piece to be said as an origin.
And yes, that is so everything is at origin and if it is not at Origin, you can just translate it
and you can bring it at Origin.
I have got it a long, long way in viruses.
Let me control and know everything of what is at origin.
What we need to do is to now set the points of parent and child.
I am going to set the parent.
Basslink and the Gloucester wing, to which I select the cluster, will then select the piece by pressing
the control button.
Now right click and select patent to be object.
You can see the Gloucester has gone inside of our base link like this one.
I'm going to do the same with the left wheel and the Basslink four.
Select the.
Then select the parent.
Leave the control button.
Right click parent object again select.
Read our control button.
DAB Basslink because we want to select both of them.
Leave it.
Parent object, everything.
File front costs are read left and we'll write a note.
Obviously what this means.
If I just move the base link, everything is going to move along the path that the link is taking.
And one important thing, if I move it in 0.000.04 negative in explication and I take a look on the
front cast of DC broadcast, it will has not moved in any axes.
This is the important point.
Why?
This is very interesting and useful in cross only translation has happened in the parent child is not
affected.
So let's bring the things back.
And now, as we have said, the parent in jail, we are now going to send them to the appropriate locations.
Let's bring the back side.
I think this would be fine and bring the custody to the point where it should be.
And that point is this point.
I am trying to bring it here to the point I.
So after a long time of adjusting to things, we have our robot ready.
The point here is we can use a software named SolidWorks which directly generates.
You can use fusion to directly generate you idea.
But I don't have SolidWorks infusion 360.
I have found a lot of problems bringing a few ideas, so this seems to be a very easy task to me, although
it took some time.
But if we have a little bit bigger mess then things are very, very good and some blender tutorials
could make our life more easier.
So I robot is ready in blender.
What we have to do in.
Around you idea.
We have to apply these settings.
For example.
In a baseline.
We don't have any sort of difference.
What I mean by that origin is at 0.015 and in a row in our blender, if we take a look, the base link
is at 000.
If we increase its height a little bit in z-axis, let's say 0.0015.
To bring this disgusted will to this point.
What do we need to do?
This one is a lot.
So you'll set zero point.
Zero five.
I think it is enough.
I guess it is enough.
So let's copy it.
And I am going to write it inside of this thing to the point of doing everything in Blender was to just
now copy and paste all of the x, y, z values for the right v.
We are going to copy it and we are going to paste it in art.
Ex of this opiate.
And going to pasted in a vial of our IP.
Then again, copy it and bring it.
Similarly, we are going to do with our left.
We'll copy and paste all of that and just removing this sign.
So our joint positions are determined in blender by just dragging and dropping.
That is the easiest way after SolidWorks that I've seen, and that's why I am teaching you that.
Acosta reads location, copy, x, y, z, values and bring it here.
And.
I think everything is ready to be executed.
And what we have to do is to just take a look into the output now just for what is going to be as expected,
sort of an error because of one small mistake that I did.
I have applied all of the joint X's and their values to be correctly in their locations.
But the point here is, when I resize them, I did not export them.
That is a problem yet which can be solved.
I'm going to press control Z to bring everything to origin.
Let's do it.
Do it.
Is it not doing it?
No, it is not doing it.
So let's bring everything to origin and remove the parent and child, although we have to do it before
everything we do here.
So I am going to delete it simply.
I'm going to delete everything imported.
And bring everything again.
It is going to be a huge size.
Resize it to be.
0.001.
Only left Will was resized into its shape.
It's the it for the other things as well.
So this mistake was intensity done to give you an insight of this blender stuff that I never came across
on the Internet that I but I found it to be very useful.
Now they are these sites.
We have to update the missions file.
And first we need to selected export.
And still and this is one of the most important part of this export exporting things.
Selection only we have selected the base only so exported and overwrite the base link.
Then select the read write exported as a SDL and selection only the only match that you have selected
over rated.
Then this V left.
Export is still to be left and the lasting cost it cost are selected and we are going to export selection
only to cost it.
No.
Everything is performed in an order that should not be done.
But let's take a look in what we have to perform called convert because new measures, files have been
updated.
Let's take a look into a robot.
We are not able to see a robot like robot is very small now.
Okay.
It is a little bit funny, but as it is going to be of me solving mice type robots.
So that's why it is very, very, very, very smart.
So you can see with the help of Blender what we did, we brought our mixes, the step that we did later,
we should have done earlier, resize it and export this device.
Then on the resized file, we have to develop parent child relation and connect them to the points.
They should be.
The Joint Division they should be.
And.
And offset them according to their relations between each ad that each of the links.
So this is how we make our life easier by just moving the objects and blender and creating their proper
locations in the relation of joints and NICS.
So let's take a look on the next problem that we face when we create a robot in our address, and that
is joint X's problem.
Let's take a look.