Okay, So I'm going
to end this video show you the game Hades.
And it's one of the biggest inspiration
for the project that we are going to create.
So let's get started.
Obviously, you are going to
play and I'm just going to play
one of the games I was already playing.
I'm going to show you a couple of aspects in
the game and the ones that we are going to be endless.
So this is the area hub.
We won't have a area hub necessarily an hour game,
but it will be just enough.
So I'm going to just walk through and go to
the actual part of the gameplay. So go here.
And as you can see,
the first thing that we notice in
the game and this game, obviously.
And the first thing we notice is that we
have multiple weapons that we can choose from.
This is something that we are going to
obviously have an hour game also.
So I'm just going to take
the gun and here's what I'm going to flip it.
And I'm just going to go ahead and
start laying killed again.
Obviously, before we get started,
our game will not be as polished as this one.
This is an NP gain that took years to create.
This is an operator that you pick off.
So I'm just going to choose anything.
So this game took
years and years of
graphic design and all of that good stuff.
As you can see, this is an enemy.
He just wanders around and then once he finds you,
he starts shooting at
you or starts attacking you or whatever.
As you can see right here we have,
this is an isometric style of game.
We will have a 2D platformer or a 2D game.
So obviously you can see right here we
have the shooting connects.
So we can shoot. You can see the vases that gets broken.
If we showed them, we will have a similar mechanic.
And if we dash,
we can break them, but in
our game we will be able to break them.
And you can see that we have
the dash and this is something that is
regularly used and all of rogue like games,
we will also have their dash.
Well, we will have actually a torpedo,
but we will have the dashing mechanic.
As you can see right here,
the ability to enter a second room.
So we are going to do just that.
You can see we have the health right here.
We'll also have a health bar.
You can see how the UI is set up.
We are going to do something pretty similar.
So you can see right here we get
the option to press the E key.
I'm going to press it and we go to the next level.
We will also have doors.
You can see we will have also
each level harold have its own tile map.
We can see right here that we have also spikes.
So this is something that we are going to add.
We will have spikes out,
obviously not as pretty as these ones,
but they will do the trick.
You can see right now we have different types of enemies.
You'll notice that when they attack us,
if we are dashing,
we do not get hit.
And this is something that we are also
going to implement in our gain,
which is the ability to be invincible for
a couple of seconds after we dash and after we,
for example, gets it.
So I'm going to shoot
this guy and we are going to kill him.
You can see that we have
not just one enemy or two
enemies that are already in the map.
We have enemies spawning,
so we have waves of enemy.
So in this current playthrough and this current chamber,
you'll see that only had one type of enemy,
but usually we have multiple types of enemies.
We can see that the weapons also have
different types of attacks and this gain.
So I'm going to just shoot and you'll
notice that as you can see,
we have multiple waves.
As we kill the first wave,
we have a second wave appearing.
So we killed the next one,
we kill the next one.
And finally we'll win
all the waves or non and all the enemies or killed.
We get to have our reward and the fighting stocks.
So I'm just going to pick anything up right here.
And you can see that the spikes stop hurting
us once we are no longer in combat.
And this is something that I wanted to show you.
We have two options.
We either go through option a,
which is the ANOVA,
that is something the currency of the game.
And the other one where we can pick up a key.
And you can also see right here that we have
the currency or the money
that we are going to use the shot.
So I'm going to play a bit through
this game and just show you how to shop operates.
So you'll have an idea.
Oh, case.
So as you can see,
one of the levels is the heart,
the other level is the shop.
So let's go to the shop and see how that looks.
And all of this we are going to
be implementing in our game,
obviously to certain levels of degrees.
Obviously we cannot create a game such as this one.
This takes years and years and a huge theme.
There we go. We are at the shop.
We have the shopkeeper.
We don't have a shopkeeper and our game.
It would have the noise.
You can add it yourself. The mechanics work.
As you can see, we can either buy some health,
we can buy an upgrade,
or we can upgrade our health and our game.
We will also have things similar to
this one where we can upgrade our health,
so increase the maximum health that we have.
We can also buy
new weapons which will be in the place of upgrades.
And we can also increase our health.
So if our health is down,
we can just buy some help and then move forward.
So this is basically
everything that I wanted to show you.
I don't know if there's anything else
that I would like to show you.
I'll just go back through.
We'll also obviously have the play the options,
the Quit button and all of that good stuff,
a bit of menu and so on and so forth.
So I hope you enjoyed this video,
the small demonstration of what's the common the future.
With that said, let's not waste any more time and let's
get started with setting up our world.