Hello, guys.
We can delete this one.
We don't need it.
So we have our player here, and I want to offer you a small challenge.
You need to make this player fall and not only fall, I want to be sure he won't fall through the platform.
He will stand on the platform.
All right.
Very simple task.
You have a challenge.
I'm going to count till two, and then you're going to do it.
One, two.
So how we do that?
We give it a rigid body, Of course.
Which is my day to day.
And then we're going to add Capsule Collider to DX.
Let's change the size of the x to one and size of the white to something like 2.5.
Now our collider is a bit of the place.
We need to go to the offset and set it to zero like that.
I think it's still not.
Okay.
Let me move this son away.
It should be a bit lower so we can change offset to -0.1.
Yeah, this looks about right.
We can make it even slimmer.
But there are different animations like run and.
Well, I think this size of the collider is fine.
While we are here, let's change collision detection to continuous gravity scale mass.
We can fix that when we will move the player.
All right.
That's it for this video.
Thank you.
See you in the next one.