Okay.
Now you know how to create dust effect.
I want to take same dust effect and play with it a little bit and show you what else you could do by
tweaking the parameters.
It's not going to take long, and you can just watch and observe as example because you could create
lots of cool particle effects.
It's only your imagination and willingness to experiment with them.
So now what you could do?
For example, you could go through collisions right here.
Check it in.
Make sure you have type world and mode to then find collides with and change it to ground.
After that, you can change bonus to something like one or two and after that you can go in the top
here and may grow it in modifier to something like four.
Let's say now when you hit play and jump.
This particle effects kind of bouncing off the ground.
Well, that's too much of a bounce in.
But still, you see the possibilities here, right?
You can make bounce this less.
And makes them dump into 0.5.
And it would work like that.
And I guess now you see the possibility how you could create snow, for example.
You would just need to take this particle and change the shape to something bigger.
And then change duration to something like five.
And when you hit play, you have yourself kind of snowfall.
You could make gravity modifier to one.
And play a little bit with the bounce.
Well, let's just say that while you change your mission.
To something lower, like, I don't know, 50 is just just me throwing out values.
I mean, you can try them and test them and check them how they work.
Well, let me make it even bigger, let's say.
Yeah.
And now when I hit play, I have this beautiful effect of snow, and nothing stops me from putting it
up high here.
And make it even, let's say 50.
Then I can check play on Awake said duration 220.
And when I start my game, I have this kind of snowfall.
The bounce is too high.
And they disappear.
And I could change that.
My attention to color to.
Change in color to not make it transparent.
And change color slightly and then and then go even further in the in the collision find collide with
and by holding shift.
Choose player.
And even coins.
So now I will take this coin to the right there and place it right here, just for example.
The snow effect will bounce of the coins and pounds of the player.
And you can see me throwing out the snow particles.
Well, let's.
Let's.
Well, let's just make it.
Let's just move it a little bit to the right.
Something like this he'd play.
And there is a snowfall and this particles bouncing off the player.
Or you could change the color of the particles to something like light blue.
And then.
Find the shape again.
Make it really small.
Just place it somewhere in, like in the cave.
In the roof.
Somewhere.
And you have yourself kind of a waterfall, right?
Well, it's not exactly like waterfall.
It's more like I know something bouncing off the player.
But still looks nice.
Just.
Just to make it more water, Foley, you would need to choose different sprayed material, just like
a lion or something and make it a little bit transparent so it looks more like a water.
Or you could use this particle effect, for example, to celebrate the victory today.
And you can make more of them by changing the emission.
But where is the emission?
Right here.
It could make more.
Look, this is crazy, right?
Well, yeah.
Sorry.
I kind of got carried by particles, but in general, you see, it's very easy to play around with.
And it's all in your mind what you can create with this.
Later on, I'm going to show you some cool effects that was created, the particle system.
But for now, let's finish this, because we could take another course on creating particles.
All right.
Well, thank you for paying attention, and I'll see you in the next video.
Oh, and don't forget to cancel all changes we did with the dust because.
Kind of missing all.