Hello, guys.
In this video, I'm going to show you how to make a build so you can upload it on a play market, how
to create an account and how to upload game itself.
All right, so in the Google, you type play console, then open the first link, go to play console.
And right here you would need to create an account.
I already have one, but I'm going to show you how to create it as well.
You got to get started here.
You need to fill up all the fields that you see like developer name is.
I'll I'll type something like Alex there, for example.
And contact name.
And their name just Alex is just examples.
So.
Alex.
Okay.
Country choose.
I'm from Ukraine, so I'll choose Ukraine.
Address.
Postal code, phone number.
Everything you need to do here.
The most important to know is do you need to pay a $25 fee to create an account?
This money goes to Google.
It's their rolls, their platform.
They can do whatever they want.
After you pay, you can enter your account and here you have your console to work with your games that
you uploaded before to see the analytics and what we're going to do first.
We're going to go to all apps and click Create App.
We're going to name it.
I'll type just and let's.
You're on there.
You can change the name later.
Game three and confirm all the stuff.
Of course you need to read them very carefully.
Every policy, you need to read it.
Okay.
So.
You create an up and you need to fill up so many fields here and I feel it's so annoying, but we can
do that later.
For now, let's just focus on building the game and uploading it.
Let's go to production, create new release, and here you need to upload bundle.
All right.
There are many, many rules that are written in the documentation, but basically, if you have some
error, it will show you that you cannot upload the game because of some errors.
And then you can fix this error easily by just doing what they ask you to do.
And if I had some error, I was able to Google it in a couple of minutes.
I'll try to avoid all of them, but if there are some, I'll show you how to fix them.
All right.
So now let's go to Unity and we go to file build settings, layer settings.
Now, right here, you can add icons and cursor, but we don't have cursor, just icon.
I'll just choose some picture, but you can make up and I can draw it somehow or use screenshots from
the game, whatever comes to mind.
All right.
First, what we need to do in the settings.
Pay attention.
I'll.
I'll open them in select fullscreen window aspect ratio custom and select up to 16.9 outer rotation.
And we need to check landscape right and landscape left.
All right.
Don't choose fixed orientation because you won't be able to rotate your phone.
Now we go here, open publish in settings and right here we need to click key store manager, key store,
create new anywhere or dedicated location.
I'll choose anywhere.
I already have one, but I'll delete it and create new one.
So user a keystone you can name it of course.
Save yes right herein to create a password and this password can be saved.
So make sure you remember this password.
It's done for security purpose so nobody will post games or build a game on the name of your company
to get benefits just from your name.
All right, I'll type password analyze.
I'll type Alex Dev password.
I'll use same password.
Then you click add key.
Yes, I want.
All right, it's selected.
Now, let's go to other settings right here.
All the way down.
Minimum API level.
Yours will be probably like five or 4.4.
So we need to select minimum API level 30 or minimum minimum 21.
I don't remember.
There is a minimum API.
So let's choose API low of 30 and target api.
We can choose highest installed.
All right.
API compatibility.
Compatibility.
Well, net standard should be net or and change configuration to release.
All right.
Target devices.
All devices.
Let me see.
Hmm.
And we also need to change.
Oh, here.
Right here.
So you might want have this trouble at first upload, but on your later uploads, you need to change
version of your build because play console, google play console follows the version you uploaded before
and for some reason not letting you upload same version.
So output just 1.1.
And I think that's it for now.
Now what do you need to do next is to close it and select the build up bundle.
Google Play.
And don't build it yet.
I'll build my own.
I'll see if it's uploaded.
And then you can follow my steps.
All right.
It's done for me.
280 seconds.
I'll go to browser upload, find my file a be open and wait for it.
Wait for it.
Okay.
Successfully.
Now, before you do your build, just go to unity and make sure you don't have any extra files so you're
not use it.
Like, for example, songs that you're not using in the game.
Maybe you have some more songs here and some sprites you're not using just to make game less in the
size.
All right.
Cool.
Now we type release name for the game, and I'll type and runner.
You did me right.
Save.
It's cool.
And the review release.
Now, I have two warnings here and four errors.
Warning is just something that tells me about my game that I can make better and errors we need to fix
before we go further.
All right.
That is very easy to fix.
Learning is more about optimization, so don't worry about it right now.
Like this, for example, says that my bundle has some native code and debug symbols and they recommend
to remove it so that system can analyze it better for me, but I'm not going to do that now.
That error on the other side is must to be fixed.
First, we need to update code status if you still have that in the future.
My app, it has nothing to do with COVID save.
Well, from now on you need to go to all ups and select your application and then you need to set up
your app.
As you can see here, it explains itself very well.
And I believe you're able to fill up email or type what type of the application it is here.
It's nice and difficult here.
I believe in you guys.
Basically, it's just a survey that takes some amount of time and I agree it's pretty annoying.
But what we must do and we need to do it carefully to be sure everything will be fine in the future
and it won't affect the application later.
So you won't have any restrictions or anything like that.
Now, guys, regarding this privacy policy, just go to Google and type privacy policy generator.
Find the link you like.
For example, I use this one a privacy policy generator.
So you just type.
So you type up name and type and let's run our Udemy I my email address, the one I use for business
and what data I collect, I'll just type other.
Actually, we're not collecting any data, but sometimes it happens that you collecting data without
even knowing it, you're doing it like for example for ads, your phone, I mean users phone collecting
some information to show what will be shown in the game or something like that.
So just put other it will be fine.
App is a free if you're using ads then use ad supported mobile and our case is Android effective date
when it started so use today's date on our type individual and my name.
I need to put my name.
Yeah.
That's my name.
So long and weird.
I'm from Ukraine.
Now we press next here.
We need to include links to third party services.
If you're going to use AdMob from Google, just check AdMob.
If not, just leave it as it is and click next.
Now here, privacy policy.
We click.
You can read it, but nobody ever reads it.
All right.
Now select deploy to fly cricket here.
And because it's a free service, you need to do some operations here.
If you find another site, there might be nothing like that.
It's all up to you guys.
All right.
You can create an account.
I had an account, so I just did login.
And here you have your link.
Just copy the link and go back and paste it in.
I cannot do that because I already did it before I recorded the video.
But and just paste link and copy and save.
That's it.
Now next, very important step here is I'll let me find it first right here, set up.
You start listening.
Basically, this is a main page of your game.
What about what player we'll see in the play market like those that we find any game this page with
an icon and screenshots and even video and full description is here.
Everything will be in here.
So what you need to do is you need to type application name, short description.
I need a full description of your game to attract more players.
Graphics and application icon, you can draw something or just to use screenshot from the game.
Future Graphics video is a trailer for screenshots.
Tablet screenshots.
You don't have to run game on your phone and make a screenshot of course, because for example, me,
I don't have seven inch tablet screenshots.
I cannot do that.
But what I can do is to use some kind of graphic editor, like online editor or Photoshop, anything.
I'll use Photoshop because it doesn't really matter.
But if you don't have that, you can use paint now and create new whatever and size as the website says,
it should be 16 to 9.
So what we do, we just save aspect ratio by typing 16 to 9.
Create.
Now we go to our game.
Hit, maximize and play.
You can build your game or just use the unity editor.
And just click print screen on your keyboard.
Wait, I cannot see it.
And after you did it, go back based in the picture?
Oh, it's so small.
And you just saved and pasted in the website.
I'll do it now.
What happened here?
I guess it's something about pixel size.
Let me check.
On the Mac and let me see.
Yeah.
Yeah, it's too big.
So let's say cannabis and with should be, what, 3840 and height.
Well, if you don't know the resolution that should be, you can just check Google again.
Just go to Google and type 3840 and you have your answer here.
So that's what I should have on height.
Click enter.
All right.
I think it can be even less.
As a matter.
And and of course, guys try to be more creative with this because I'm just creating any kind of screenshots
just to show you how it's done.
But you can make some beautiful screenshots like in or something with the effects and so on.
And not this is the highest resolution that can be, but you can put something lower like 1922 or 1080.
Yeah.
I hope I can.
I'll just edit this one.
Yeah.
By the way, you can use paint as well.
It doesn't matter.
After ending on that.
And of course, make sure yours is filled up properly, not just like mine.
Save after we did all that.
We just go to the new releases, review on the right side, select your application and right here,
review release.
Starter allowed to production.
And this is finally it.
Just click roll out LA.
Now we need to wait for the review from the company.
And that's it.
Congratulations on your release, guys.