Hello guys.
Welcome to the video.
In this one I want to show you how to upload game to play market.
And I actually made a similar video before for my previous course.
And I think it's okay if we watch that video right now together because information did not really change.
Everything is the same.
So I don't see the point of remaking the video from start to finish.
All right, so let's watch this video together and let's learn how to upload game to a play market.
Hello guys.
In this video I'm going to show you how to make a build so you can upload it on a play market, how
to create an account and how to upload game itself.
So in a Google you type play console, then open first link, go to play console and right here you
would need to create an account.
I already have one, but I'm going to show you how to create it as well.
You go to get started here, you need to fill up all the fields like developer name is.
I'll type something like Alex Dev for example and contact name and their name I'll type just Alex.
This is just example.
So Alex Alex okay.
Country choose.
I'm from Ukraine so I'll choose Ukraine.
Address, postal code, phone number.
Everything you need to do here.
The most important to know is you need to pay $25 fee to create an account.
After you pay, you can enter your account.
And here you have your console to work with your games that you uploaded before to see the analytics
and what we're going to do.
First we're going to go to all apps and click Create App.
I'm going to name it.
I'll type.
Just endless.
We're on there.
You can change the name later, game free and confirm all the stuff.
Of course you need to read them very carefully.
Every policy, you need to read it.
Okay.
So.
You creating an app and you need to fill up so many fields here and I feel it's so annoying, but we
can do that later.
For now, let's just focus on building game and uploading it.
Let's go to production, create new release and here you need to upload bundle.
All right.
There are many many rules that are written in the documentation.
But basically if you have some error it will show you that you cannot upload the game because of some
errors.
And then you can fix these errors easily by just doing what they ask you to do.
And if I had some error, I was able to google it in a couple of minutes.
I'll try to avoid all of them, but if there are some, I'll show you how to fix them.
All right.
So now let's go to unity and we go to File Build Settings Player settings.
Now right here you can add icons and cursor but we don't have cursor just icon.
I'll just choose some picture.
But you can make up an icon, draw it somehow, or use screenshots from the game, whatever comes to
your mind.
First what we need to do in the settings.
Pay attention.
I'll.
I'll open them in.
Select full screen window, Aspect Ratio custom and select up to 16.9 autorotation.
And we need to check landscape right and landscape left.
All right.
Don't choose fixed orientation because you won't be able to rotate your phone.
Now we go here Open Publishing Settings.
And right here we need to click Keystore manager Keystore create new anywhere on dedicated location.
I'll choose anywhere I already have one, but I'll delete it and create new one.
So user Keystone, you can name it of course save.
Yes.
Right here we need to create a password and this password won't be saved.
So make sure you remember this password.
It's done for security purpose.
So nobody will post games or build a game.
And the name of your company to get benefits just from your name.
All right, I'll type password allies.
I'll type Alex dev password I'll use same password.
Then you click add key.
Yes, I want.
All right, it's selected.
Now let's go to other settings right here.
All the way down minimum API level.
Yours will be probably like 5 or 4.4.
So we need to select minimum API level 30.
Let's choose API level 30 and target API.
We can choose highest installed.
All right API compatibility.
Net standard should be.
Net four and change configuration to release.
Target devices.
All devices.
Let me see.
And we also need to change our here right here.
So you might want to have this trouble at first upload.
But on your later uploads you need to change version of your build because uh, play Console.
Google Play Console follows the version you uploaded before and for some reason not letting you upload
same version, so I'll put just 1.1.
And I think that's it for now.
Now what do you need to do next is to close it and select Build App, bundle Google Play and don't build
it yet.
I'll build my own.
I'll see if it's uploading and then you can follow my steps.
All right.
It's done for me.
It took 100 and 80s.
I'll go to browser upload, find my file.
A be open and wait for it.
Okay?
Successfully.
Now before you do your build, just go to unity and make sure you don't have any extra files you're
not using.
Like for example, songs that you're not using in the game.
Maybe you have some more songs here and some sprites you're not using just to make game less in the
size.
All right.
Cool.
Now we type release name for the game and I'll type Endless Runner Udemy.
Right save it's cool and review release.
Now I have two warnings here and for errors.
Warning is just something that tells me about my game that I can make better, and errors we need to
fix before we go further.
All right, that is very easy to fix.
Warning is more about optimization, so don't worry about it right now.
Like this.
For example, says that my bundle has some native code and debug symbols, and they recommend to remove
it so that system can analyze it better for me, but I'm not going to do that now.
The errors on the other side is must to be fixed.
First we need to update Covid status.
If you still have that in the future.
My app it has nothing to do with Covid save.
Well, from now on you need to go to all apps and select your application, and then you need to set
up your app.
As you can see here, it explains itself very well and I believe you're able to fill up email or type
what type of the application it is here.
It's nothing difficult here.
I believe in you guys.
Basically, it's just a survey that takes some amount of time.
And I agree, it's pretty annoying.
But what we must do and we need to do it carefully to be sure everything will be fine in the future
and it won't affect your application later.
So you won't have any restrictions or anything like that.
Now, guys, regarding this privacy policy, you just go to Google and type Privacy Policy Generator,
find the link you like.
For example I use this one app privacy Policy generator.
So you just type.
So you're at type app name, I'll type Endless Runner, Udemy and my email address, the one I use for
business.
And what data I collect I'll just type other.
Actually, we're not collecting any data, but sometimes it happens that you collecting data without
even knowing it, you're doing it like for example for ads, your phone I mean users phone collected
some information to show what ads will be shown in the game or something like that.
So just put other it will be fine.
App is a free.
If you're using ads then use ad supported.
Mobile in our case is Android effective date when it started.
So I'll use today's date owner type individual and my name I need to put my name now we press next.
Here we need to include links to third party services.
If you're going to use AdMob from Google, just check AdMob.
If not, just leave it as it is and click next.
Now here Privacy policy we click.
You can read it now select Deploy to Fly Cricket here.
And because it's a free service you need to do some operations here.
If you find another site there might be nothing like that.
It's all up to you guys.
All right.
You can create an account.
I had an account, so I just did login.
And here you have your link.
Just copy the link and go back and paste it in.
I cannot do that because I already did it before I recorded the video.
But it just paste link and copy and save.
That's it.
Now next very important step here is well let me find it first right here.
Set up your store listening.
Basically this is a main page of your game.
What player what player will see in a play market.
This page with an icon and screenshots and even video and full description is here.
Everything will be in here.
So what you need to do is you need to type application name, short description, need to type full
description of your game to attract more players.
Graphics you need application icon.
You can draw something or just use screenshot from the game.
Feature graphics video is a trailer, font, screenshots, tablet, screenshots.
Over here, I just want to check in and say that you don't need to make screenshot from devices.
You can just use any graphic editor to make a screenshot that you need and then place it here.
All right, the next step would be to find button save filled up properly, not just like mine save.
After we did all that, we just go to View Releases overview on the right side, select your application
and right here review.
Release.
Start rollout to production.
And this is finally it.
Just click.
Roll out.
Ta da!
Now we need to wait for the review from the company.
And that's it.
Congratulations on your release, guys.