Hello guys.
Welcome to the video.
In this one you're going to do something simple.
We're going to get assets that we're going to use to make this platformer game.
For that we have to go to this button asset store and find button asset store web.
If you don't have this button here for some reason.
You can just go to window and find Asset Store over here.
So once you click it, it's supposed to open Asset store inside of unity or in the browser.
I always prefer to work with it in the browser.
This is more comfortable for me.
So here is my web page with the asset store.
Here you can see the link if you need it.
And then in the search field over here we have to type Pixel Adventure.
Now it's going to find the asset we're going to use.
It's quite a while for me for some reason, but I know it's there.
Okay.
Don't know what's up.
Let me try again.
I'm just going to update asset store.
Supposed to be faster.
Okay, I'm not sure what's up with this one, so I'm just going to try to do it in a different browser.
And it's supposed to work.
Unity asset store.
Yeah.
All right.
So let's just try to dive here.
Pixel.
This one works a bit faster.
That's interesting.
Actually, we need Pixel Adventure.
And over here we have two assets Pixel Adventure one and Pixel Adventure two.
For me, I'm going to copy link and open in the edge.
Because edge is connected to my unity.
I believe I have the logged in here.
Yes.
So this is the asset we need.
I'm going to attach link to this lecture so you can get it if you can't find it yourself.
And then over here uh, yours will say something like add to my assets.
But mine says open in unity because I already have it in my, you know, among my assets.
So I'm going to click Open in Unity and it will pop up like that.
And here we'll have to download it and then install it.
So after you finish downloading over here you click import.
And then we can choose everything except this demo scene at the bottom.
We don't need it.
It is just the set of all sprites together.
We don't really need to see them.
That's okay.
So let's click import and while it is importing, let's go back and find the second link that we have
there.
Okay, so here it is.
Pixel adventure two again.
For some reason it opens only in this browser for me, but for you it should be fine.
So you get that and you just type it here just like that.
Here I have the second set of these assets.
This one contains mostly enemies, but we're going to use some of them.
So let's get this asset as well.
I'm going to click Open in Unity here.
We also need to download it and then import to project.
Let's just uh uncheck this scene and demo and click import.
Very nice.
Very, very good.
Now let's close this.
And we've got two folders Pixel Adventure one and Pixel Adventure two.
This will be a bit difficult to manage if they are like that.
So somehow we need to bring them all together in one folder.
For that I'm going to create folder here and I'm going to call it graphics.
And then I'm going to click create button Show in explorer.
And over here in the assets I'm going to choose Pixel Adventure one.
Here I'm going to select all of the assets.
And I'm going to click right button and press cut.
Then I'm going to go back to Assets Graphics.
And I want to paste this in here.
Then let's go back to assets.
Find Pixel Adventure two assets and we can just take this folder with enemies, cut them, go back to
Assets Graphics and paste it in here.
And just like that.
Very good.
Now, if we go back to unity, we have everything arranged under the same folder, which is pretty clean
and useful for us.
There it is.
Graphics with characters, enemies, everything.
And these two folders are empty so we can safely delete them.
Very nice.
Now we're almost done with these assets.
We just need to do one single step to make it work correctly.
And I'm going to show you one single step for one set of sprites.
And then I will ask you to do it for other sprites.
So let's go to graphics main character.
And here we have four different main characters.
You can choose which one you want to work with.
There is this mask dude.
There is a ninja frog, there is a pink man and there is a virtual guy.
It doesn't matter which one you choose because they have, uh, this very same set of animations.
So we can set up any of them first, and then I'm going to show you how to make changeable skin for
the character.
So it doesn't really matter what you choose because we can always switch it later on.
Now let's go here to the left.
And instead of three aspect, I want to choose 1920 by 1080.
This is the most common resolution that people use on computers or mobile phones.
So this will work very well for us.
Now let's take this sprite, maybe this full sprite, and drag it into the scene like that.
And first of all, we can see it is very small.
If you cannot see it on your screen at all, you just go here to transform and click reset.
Okay.
It's going to be in the middle.
Now it is very small because of the pixel per unit we have set over here by default.
What we need to do to change it is to select it, type 16 and hit apply and this will make it bigger.
This will make it as it's supposed to be.
And we're going to work with this pixel per unit on all of the sprites.
Now we have to take all of them because others are small so we cannot see them.
I'm sorry for that.
So let's take all of them.
Choose pixel per unit 16 and hit apply.
Very good.
Now your task would be to go to the other assets if you're going to use them like Ninja Frog and Pink
Man, and do that for that sprites as well.
Okay.
Very good.
There is nothing else we're going to do in this video.
So we're done.
Let's go to the next one.
We're going to discuss Windows and Tools of Unity.
I'll see you there.