WEBVTT

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Hello guys.

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Welcome to next video.

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So in this one I want to fix the things I did in the last video.

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Uh, first of all, I want to bring back the checkpoint.

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Just like that.

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And I think I will remove this trap fire, because it was kind of bothering me when I was testing different

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things.

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So I'm just going to delete it from the scene.

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But we have a prefab.

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It's fine.

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Now we need a prefab for the snail.

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Let's just drag it here.

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And I think it's time we create a folder for enemies.

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So I'm going to make a folder enemies.

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I'm going to take the enemies and drag them into the enemies folder.

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Just like that.

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Also, when I go to scripts and make script folder for the enemy.

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Oh.

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I'm sorry.

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No, this is not what I want.

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Are.

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No.

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Delete.

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Okay.

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I hate it so much, man.

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Whites keep popping up.

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It's always popping up like that.

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Let's do folder enemies.

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Going to take all of the enemy scripts and drag them here.

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Okay.

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Nice and clean.

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Everything is arranged over here.

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Close.

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All but this.

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I don't think we need to clean up anything here.

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Really.

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I try to be careful.

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And we did sort of a middle section clean up.

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So it should be fine.

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For most of the enemies we did quite a good amount of enemies chicken, mushroom, plant, rhino, snail

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and shrunk more than I did on my previous version of the course.

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You know this is a rework, right?

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And this is more enemies than I did there.

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Actually, uh, we're also going to do flying enemies, but a bit later on because personally me, I'm

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a bit tired of making enemies, and I think that you might be tired as well.

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So it's better to change the topic to keep it, you know, interesting and, uh, you know.

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Fresh.

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Yeah, but we're going to make more enemies, I promise to you.

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I have a good idea for flying enemies, and they are very simple to make.

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It will take less time than this.

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It took us.

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Uh, other than that, looks good to me.

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So I'm just going to.

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Close the Visual Studio.

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Over here.

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We have a good amount of enemies.

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I'm going to remove this nail because it bothers me.

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Uh, mushroom will be there and.

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Let's go.

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Yeah.

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This probably.

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Good.

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Now, let me save the project.

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I'm going to wrap it into archive, and I'm going to give it to you so you can download it, compare

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it to yours if you need to, and I'll see you in the next section.
