So we already covered the fundamental design flaw in section four in this specific Section five, we
will be discussing the different types of project that we have when we start working with and we can
usage of each of them, then strategies that we have it and strategies basically mean and optimization
that could be done with.
And they still.
So finally, we will be our.
Compiler, which will be transforming Irish, will go to the primitives, which will be on the stand
by an FPGA, right?
So if you add the or specify the constraint that you are targeting, then design could be more easily
figured on FPGA, right?
Such as how you enable it targeting to achieve dynamic bob wood carvings, how you decide the type of
anarchism and coding to be utilized for the specific design.
That could also be specified with and this is something that is very important, is how you optimize
the design for meeting a specific constraint.
For example, if you are targeting resource optimization, then how you specify the implementation strategies
in a way that will be understanding of this specific.
Section eight finally will be understanding a complete FPGA design flaw.
So in a Section four, we divided our entire design flow in separate videos here will be combining everything
to understanding the entire design, right?
So when you create a project, you basically create certain Filegate, which are sometimes necessary
to to be shared with another team member.
So understanding a folder hierarchy becomes very, very useful.
And this also helps to locate those specific files that you are looking for.