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‫Hey, there.

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‫Welcome back.

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‫Now let us quickly start our section skills, so that means we are going to work with this whole skeleton.

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‫If we jump here, we need to do certain things.

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‫The first thing will be to walk with this H2.

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‫Then we have this Holywell thing.

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‫So if you jump ahead, the only thing we did is we removed the Leicester design, if you remember the

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‫less decoration or whatever you want to call the tag was about less style.

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‫So we have removed that, but we need to have them in line because if you right click them currently,

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‫all of them are in block form and I want to have them in line so we can have some format like this.

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‫Also, I need to add some padding and then I need to add water.

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‫One quick, important thing you will see this is as capital and this is the first the capital and then

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‫all lowercase.

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‫So I want to utilize us, yes, property so I can change this.

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‫Like this?

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‫What we can do is we can utilise fixed transform.

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‫And specifically adding this so we can have information about these properties.

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‫So let me jump here.

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‫The first thing I'm going to do is I'm going to select the skills inside that I'm going to select the

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‫edge to tag.

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‫And then the first thing?

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‫The text transform and change it to uppercase.

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‫That's the four star capitalized means that firstly, there will be capital than all lowercase.

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‫Lowercase means.

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‫Everything will be lowercase.

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‫None.

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‫It's by default and then uppercase in had.

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‫It means just copied what parent is doing.

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‫So if maybe paid in cash, some setting it in that one, I'm going to use uppercase in my card.

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‫OK, now this is uppercase.

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‫And the thing is, I need to change the font size, so just utilize the font size as 1.2 m.

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‫Much better.

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‫I also need to create some space.

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‫So let me add some margin.

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‫I'm going to add margin bottom, and this should be 0.5 trim, save this one.

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‫OK, much better.

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‫Also, there will be some space for this whole section since everything is on the left now.

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‫So what I'm going to do is I'm going to get into skin and then I need to add some padding.

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‫So what?

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‫I'm going to do this from don't amuse 1.1m and from left and right, I'm going to use one to save this

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‫one.

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‫OK, I need to add some more space here, so let me change this.

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‫Maybe five.

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‫I think I should use one point six, save this one.

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‫Much better.

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‫So that's the initial change.

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‫Now the whole change is going to be with these allied acts.

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‫So what I can do is I can jump here with the minus kills and inside my unit, inside my ally.

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‫I need guard sitting.

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‫The first thing is I want to convert them into inline blocks.

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‫So to select inline blocks, save this one.

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‫Also, I need to change the font size.

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‫I'm going to go with one point to them.

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‫This sure will find that I need to add some water as well as padding.

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‫So for now, let's see what changes we did.

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‫These are all in the block form.

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‫OK, OK, OK.

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‫Working well.

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‫Let me add some border, and then I can discuss about banning, actually.

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‫So let me jump back and handed me a border.

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‫Should be two pixel art, I can take 0.2 REM.

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‫Then I'm going to go with solid and had a high quality information about the border.

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‫It is 2002.

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‫Save this one.

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‫No, I have a border as well as this content.

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‫If we zoom it, you can get some idea.

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‫Oregon also changed the color.

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‫This looks fine, I think I need to add border radius.

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‫Also.

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‫Get back here.

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‫I'm going to add border radius, which is going to be zero point two REM and the next one should be

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‫my batting.

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‫Pretty common things since now we are we are not talking about these things.

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‫OK, I have created some space and this look much better.

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‫Yep, looks fine to me, the only thing I have issue is gap between these two in line block.

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‫Remember why I used in nine blocks?

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‫I can add some margin between these two.

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‫So if you hover over this, I need to add space between both of them.

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‫What I can do is I can utilize margin so I can see margin and from all my need to, you know, going

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‫to them and then maybe between them, these left and right, I can use zero point one.

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‫Much better, so if might close this long.

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‫Compare both of them.

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‫OK, this looks much better in this.

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‫We have some bulk shadow actually with this whole container and we are missing something here.

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‫So this is remaining and the mock shadow.

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‫Let me eyeball shadow in this lecture itself.

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‫Scroll up a bit, and inside this section, we are going to add bulk shadow.

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‫Now, if you don't have information about what can I do remember to visit CIUSSS reference such a moon

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‫walk shadow and had by default, it's none.

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‫But we can add to values that efforts will be about horizontal offset.

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‫And the second one will be about vertical offset.

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‫And we can add certain information like this, and we can also add colors that will be something like

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‫this.

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‫Then we can also add Bityard value about Blerd so we can have multiple values.

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‫So the first will be about horizontal offset.

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‫The second will be about vertical offset.

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‫Then we have blurred setting and then we have the color.

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‫Now, the fourth can be about how our shadow is going to spread.

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‫We can control a lot of things.

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‫So that's how bauxite shadow work.

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‫Now, I heard remember mean boxes this section, and we need to add some box shadow here.

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‫So one thing you can do is you can if you want to just test, you cannot just copy this one, click

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‫here and save this.

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‫You can see the difference.

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‫Maybe I want something different.

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‫Can?

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‫Had I want to copy this one, maybe I can do that instead of this, I can on this one.

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‫You can see that side is going to work.

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‫You can also add some different color, maybe something related to Golden.

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‫OK, this looks better, you see, we can do some customization.

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‫So that's how this is going to work.

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‫You can take values in RGV as well as Hex Code, and it should work fine.

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‫And any time you just stuck somewhere, use a skip.

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‫OK, so we can do something, but for now, I'm with you something doc, maybe something little to black

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‫itself.

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‫So what I'm going to do is I'm going to add a walk shadow here.

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‫So I'm going to take zero pixel as well as stand mixer.

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‫These two are going to go horizontal as well as vertical.

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‫Then I knew something about blurred.

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‫And then I knew something about how these values are going to spread.

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‫And then I need to take values.

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‫Now remember, you can take Hex as well as you can take something and bounce off ICBM.

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‫So this is going to control your color, which is red, green, blue and the opacity I get back here.

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‫Now you can see we should have fox property and we can change the color here to get more information

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‫and how this is going to look much better.

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‫We can utilize something like gold, and if we want to experiment and also change these values for experiment,

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‫maybe if I take zero here, you can see it's evenly spread.

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‫I can also take a zero here.

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‫Or maybe this one, yeah, this is the one you can see we can take something like this to spread them.

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‫This was about Blair and this was about spread, but this is about horizontal and vertical.

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‫So that's how this is going to look if we take equal values, but I don't want that.

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‫That's what I hope you got the idea about how a walk shadow is going to work, but we did something

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‫similar exactly the required version, but only one thing is remaining, which is about our foreign.

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‫It's going to be interesting.

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‫We are going to add our links, maybe about you, maybe anything else.

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‫So that will help us to add some social things.

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‫I hope this lecture was helpful.

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‫Thank you for following, and I see you guys in the next one.

